P/P Build - How to easily strengthen

P/P Build - How to easily strengthen

in Thief

Posted by: Drayven.6408

Drayven.6408

Ok, so one of the main arguments against P/P is that it’s Auto-Attack and main initiative/damage dump work against each other very harshly… My thoughts on this, is that the fix would be extremely simple… Make the main Pistol attack drop on Vulnerability instead of Bleeding… This would allow the other main build, a condition build for Pistols, P/D to remain viable by simply adding on more damage to one condition. Granted, yes you have the argument that it makes it easier to remove a single condition in PvP vs 2 conditions, but honestly there aren’t a ton of skills out there (without traiting for it) that remove just 2 conditions… They either remove 3 conditions or just 1… This will allow P/P to stack -just- Vulnerability instead of Vulnerability -and- bleeding when it isn’t even a condition build with it’s main damage dump. Essentially turning the P/P build into a pure Power Stat Build, instead of a confused Half Power/Half Condition Build that is very weak DPS from any perspective.

Any thoughts to this?

P/P Build - How to easily strengthen

in Thief

Posted by: Drayven.6408

Drayven.6408

Also, I’m not sure how well this would calculate at level 80 for total damage done… My only thief is level 20, and it would calculate to about 50% less damage per second in comparison to the bleed… However, again this is at a very low level and doesn’t take into consideration a 3 stat build… I think at higher levels, it would likely -still- translate into less damage than the bleed would turn out to be, and if it does then the main hand pistol attack (Vital Shot) would need to be upped by approximately 15-20% to simply match the output provided by the bleeds in a solo instance… This is also considering that a constant stack of 5 Vulnerability is up if the change were to happen…