P/P Builds, with or without daredevil....
I’m still working on it. All the combination I’ve put together so far is lacking damage. I get a lot of utility and gapper, but it’s missing the “omph” that P/P used to have.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Take any P/D build. Change it into P/P with the leap finisher trait. Tweak a bit for the lack of one of the previous 3 traitlines. Enjoy your new bleed+blind set.
I’m going to adapt my venomshare P/D build really fast to this. I’ve become really good at surviving in the middle of combats with my Thief, and now that I can spam all those blinds while using the same initiative than Cloak and Dagger and not even needing to touch them (only to optimize the damage from the dodges), I know it’s gonna be great. Just as many bleeds with extra blinds for everyone. You will have to pay attention to endurance but if you don’t go crazy mode with the dodges it should be fine.
You can choose to stay away from danger (no need to touch to get your stealth, and your stealth attack is a 100% combo through the blind field too) or jumping head in using the same strategies than CnD (for example Black Powder precast into Steal to instantly plant a blind field at your target’s feet, then dodge over him for damage and stealth combo) as it’s even safer than P/D in close combat.
(edited by Lokheit.7943)
Wvw. Using trappers runes makes an excellent condition build using the interrupts and pressure strike along with sneak attack. This can really shut an enemy down wherein sneak attacks used with head shot over unloads in traditional power set.
For power I want to wait on DD traitline. You can get good spike damage but once your ini gone your damage output plummets. Survival in a 1v1 is low and the build best works when you with a group that engage the enemy as you plunk away,
Hybrid might be an option once DD released. If One can maintain decent condi stats with decent power that Pressure strike coupled with Pulmonary and the sneak attacks of the AA might deal decent damage. Unhindered combat might work well here. P/P needs mobility.
bounding dodger with black powder will add a lot of needed escape and initiative save for power builds, and probably make p/p a meta condition build
Where, exactly, will the conditions come from on a P/P build? In WvW, it’s not 1v1 with interrupts and blinds. It does NO good to blind or interrupt one guy while his ten friends burn you down.
Where, exactly, will the conditions come from on a P/P build?
Venoms. Thief condition builds kill by unloading big venom stacks – if they get purged or miss, you retreat and try again. Without venoms you don’t do anywhere near enough condition damage be more than an annoyance.
PP has always been bad will always be bad and that’s it.
Impaling Lotus daggers would work really well with a P/P too. Immob and then unload for a really nice damage spike if you’re running power. You can also run Staff as your second set should you need some cleave and mobility or Sword/x.
Shadowstep would be a must, imo though to escape being focused down.
Where, exactly, will the conditions come from on a P/P build? In WvW, it’s not 1v1 with interrupts and blinds. It does NO good to blind or interrupt one guy while his ten friends burn you down.
Black Powder into traited leap finisher dodge (now you’re stealthed) into Sneak Attack (5 x Bleed). It’ exactly the same amount of bleeding for the exact same amount of initiative you get on P/D, plus you add a lot of blinds through Black Powder and the fact that Sneak Attack is 100% combo finisher projectile. Then you add venoms (I use venom share with the poison and torment ones) or even caltrops for fun.
It should work like any P/D condition build with higher free survivality because you use the same initiative, apply the exact same conditions at the same rate, don’t need to touch anyone to stealth (but it’s a good idea for extra damage on the traited dodge) and you spam blind fields and projectiles for free cost compared to what you were already doing in P/D.
Yeah it doesn’t have the dual skill applying torment… but the best condition damage per initiative point comes from stealth and you’re better at it than P/D.
PS: In case anyone missed our first red post in months, Karl confirmed that the traited dodge works like Heartseeker so it won’t break stealth when comboing through Black Powder if you damage anyone. That’s the part we needed to be sure that P/P will work as I described.
(edited by Lokheit.7943)
Where, exactly, will the conditions come from on a P/P build? In WvW, it’s not 1v1 with interrupts and blinds. It does NO good to blind or interrupt one guy while his ten friends burn you down.
Black Powder into traited leap finisher dodge (now you’re stealthed) into Sneak Attack (5 x Bleed). It’ exactly the same amount of bleeding for the exact same amount of initiative you get on P/D, plus you add a lot of blinds through Black Powder and the fact that Sneak Attack is 100% combo finisher projectile. Then you add venoms (I use venom share with the poison and torment ones) or even caltrops for fun.
It should work like any P/D condition build with higher free survivality because you use the same initiative, apply the exact same conditions at the same rate, don’t need to touch anyone to stealth (but it’s a good idea for extra damage on the traited dodge) and you spam blind fields and projectiles for free cost compared to what you were already doing in P/D.
Yeah it doesn’t have the dual skill applying torment… but the best condition damage per initiative point comes from stealth and you’re better at it than P/D.
PS: In case anyone missed our first red post in months, Karl confirmed that the traited dodge works like Heartseeker so it won’t break stealth when comboing through Black Powder if you damage anyone. That’s the part we needed to be sure that P/P will work as I described.
Do not forget the possibility of torment via pressure strike as p/p will have oodles of interrupts.
I use D/D and P/P as my weapon sets, now I am by no means a theory crafter super excellent player type. I do happen to believe in old gamer addage “Dead rogue does 0 dps” sometimes I can’t get close, so I take out some pistols, I take a hit to my dps, but not nearly as big of one as if I was dead.
plus the support I can give is nice.
And unload just feels satisfying you know?