P/P Dodge thief
I reckon you’d be better off with something like this: http://gw2skills.net/editor/?vZAQNAqaWn8lClOhNOBGOBkmiFqiyLE+gSoLBCgDYO77+xH-T1RBQBL4IAoH9BXZ/R5HAOBAmRJYCV/5BPCASBUlyI-w
-Swapped Marauders stats in for increased survivability.
-Swapped shortbow for staff for the evades and great damage. Using two sets of ranged projectile weapons would leave you vulnerable to reflects.
-Shadowstep for the escape, condi removal and safe stomp.
-Channeled Vigor for the extra dodges and a decent heal.
-Impact Strike for the daze, launch and quick finisher.
-Trickery line for the better steal utility (boons, boon removal, daze,) more initiative and Lead Attacks, which is great for damage.
-Hard to Catch in Acro for the endurance regen and help against stun heavy classes.
-Brawler’s Tenacity for reduced cooldown heal and a little extra endurance.
-Bounding Dodger for increased damage and for stealthing with pistol 5.
Possible changes would be swapping Assassin’s Signet for Bandit’s Defense for the block and knockdown.
The key to a power build on the thief in WvW or PvE is damage multipliers. You want as many multipliers as you can get.
For PvE use this build. Staff will have a 100% crit change most of the time and you will see 20k shots routinely. Switch to Pistol for fast heals and bosses that are dangerous in melee. Travel is Bound (for speed) then Vault (restores endurance) to keep speed up:
For WvW P/P is not optimal IMO but if you want to go that route this build is serviceable. Similar tact but we have Instant Reflexes and health to counter blow up builds, more in combat mobility by moving away from Bound/Acro and a larger init pool for burst. Shortbow is a possibility over staff but in a group environment staff is still beastly:
Staff D/P is a vastly superior weaponset in WvW right now but that is an entirely different build and play style centered around stealth.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)