Weapons are swapped depending of situation (always all of them in my inventory).
Armor/Runes:
Armor is 6x Condition Damage, Power, Vitality with 6 Superior Runes of Antitoxin.
Trinkets are 6x Condition Damage, Precision, Thoughness.
Weapons/Sigils:
Pistol 1: Power, Precision, Critical Damage + Superior Sigil of Bursting.
Pistol 2: Precision, Power, Critical Damage + Superior Sigil of Malice.
Dagger 1: Condition Damage, Power, Vitality + Superior Sigil of Agony.
Dagger 2: Condition Damage, Precision, Thoughness + Superior Sigil of Venom.
Shortbow: Power, Precision, Critical Damage + Superior Sigil of Force.
Sword: Power, Precision, Critical Damage + Superior Sigil of Force.
Traits:
25 points in Deadly Arts with abilities 4 (Venomous Strength) and 8 (Quick Venoms).
30 points in Shadow Arts with abilities 2 (Slowed Pulse), 9 (Leeching Venoms) and 12 (Venomous Aura).
15 points in Trickery with ability 5 (Thrill of the Crime).
Utility skills:
Option 1: Hide in Shadows (condition removal) + Spider Venom (poison) + Skale Venom (vulnerability + torment) + Signet of Shadows (+25% movement speed) - good for exploration and small groups
Option 2: Signet of Malice (passive healing) + Spider Venom (poison) + Skale Venom (vulnerability + torment) + Signet of Agility (condition removal) - good for large groups (i.e. CoF p2 room with the assasins)
Option 3: Signet of Malice (passive healing) + Assasin’s Signet (increased power) + Signet of Agility (increased precision/condition removal) + Signet of Shadows (+25% movement speed) - good for attacking towers etc. (where conditions don’t work)
Elite Skill:
Dagger Storm when fighting big groups.
Thieves Guild when fighting small groups or single targets.
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