P/P & Stealth
P/P can never have source of Stealth in it’s weapon set,because it is completely ranged.You can’t have it all.I mean it’s like D/D to ask Death Blossom to be substitute with Unload….
It has Headshot and Black Powder to compensate.
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I am rather confused why a dagger strike grants Stealth, while firing a blackpowder pistol shot (from a matchlock/flintlock pistol, no less) isn’t the off-hand Stealth ability.
D/P – Would be far more attractive than D/D for burst builds.
S/P – With the changes to Pistol Whip and the reduction of Tac Strikes daze, this might actually make S/P worth building as an alternate direct damage / control build, allowing more utility variance among the (largely) homogeneous Thief builds out there.
P/P – Would finally be the master of High-Hit Volume for the Thief. Could be imba for Condition builds (no risk to spike with Sneak Attack when you can Stealth without get into melee range), but if the Stealth function required that an enemy target is in the radius of the Smoke Field at creation I think it wouldn’t be anymore powerful than CnD, especially considering it’s pathetic damage.
It would make sense, imo.
[NEX]
#swaguuma
I am rather confused why a dagger strike grants Stealth, while firing a blackpowder pistol shot (from a matchlock/flintlock pistol, no less) isn’t the off-hand Stealth ability.
D/P – Would be far more attractive than D/D for burst builds.
S/P – With the changes to Pistol Whip and the reduction of Tac Strikes daze, this might actually make S/P worth building as an alternate direct damage / control build, allowing more utility variance among the (largely) homogeneous Thief builds out there.
P/P – Would finally be the master of High-Hit Volume for the Thief. Could be imba for Condition builds (no risk to spike with Sneak Attack when you can Stealth without get into melee range), but if the Stealth function required that an enemy target is in the radius of the Smoke Field at creation I think it wouldn’t be anymore powerful than CnD, especially considering it’s pathetic damage.It would make sense, imo.
Well sure, but consider that nobody would use the dagger offhand anymore. C&D is already the only worthwhile thing on it now that Dancing Dagger has been nerfed into the ground.
I am rather confused why a dagger strike grants Stealth, while firing a blackpowder pistol shot (from a matchlock/flintlock pistol, no less) isn’t the off-hand Stealth ability.
D/P – Would be far more attractive than D/D for burst builds.
S/P – With the changes to Pistol Whip and the reduction of Tac Strikes daze, this might actually make S/P worth building as an alternate direct damage / control build, allowing more utility variance among the (largely) homogeneous Thief builds out there.
P/P – Would finally be the master of High-Hit Volume for the Thief. Could be imba for Condition builds (no risk to spike with Sneak Attack when you can Stealth without get into melee range), but if the Stealth function required that an enemy target is in the radius of the Smoke Field at creation I think it wouldn’t be anymore powerful than CnD, especially considering it’s pathetic damage.It would make sense, imo.
Well sure, but consider that nobody would use the dagger offhand anymore. C&D is already the only worthwhile thing on it now that Dancing Dagger has been nerfed into the ground.
An AoE cripple is still a worth-while skill, granted- it’s not really worth the 4 initiative cost, but it’s value as-is more than compensates for it’s lack of damage. Granted, the damage reduction wasn’t compensated for non-backstab builds – but maybe that was what Anet had intended that as a detractor from the non-burst oriented builds?
It didn’t make much sense to me, as it’s spike was only very situational at best- but an AoE snare on an intiative-based “cooldown cost” is still rather attractive imo.
Besides, it’s either that or a single target 4 initiative 1/4s Daze meant specifically for interrupts, not high-uptime crowd control.
It seems like a “Defensive off-hand or Defensive off-hand” selection, imo.
[NEX]
#swaguuma
P/P can never have source of Stealth in it’s weapon set,because it is completely ranged.You can’t have it all.I mean it’s like D/D to ask Death Blossom to be substitute with Unload….
It has Headshot and Black Powder to compensate.
My opinion is P/P has only 2 abilities, #1 and Unload -nothing else is worth using in ay way or form from 1 to 5. I think some if not many would agree with me.
P/P can never have source of Stealth in it’s weapon set,because it is completely ranged.You can’t have it all.I mean it’s like D/D to ask Death Blossom to be substitute with Unload….
It has Headshot and Black Powder to compensate.My opinion is P/P has only 2 abilities, #1 and Unload -nothing else is worth using in ay way or form from 1 to 5. I think some if not many would agree with me.
Calling Vital Shot “worth using” is going a little far. It does better damage than not doing anything at all, but it is pretty terrible as an auto attack. #4/5 are solid abilities, but then whether the pistol offhand is useful is never really in debate. #2, Body Shot, has real problems, but there are small situational niches for it.