I’m simply explaining why I’m right.
P/P... Venoms... what if...
I’m simply explaining why I’m right.
You stole my idea. :c
Warrior longbow has a 10 point adept trait which makes its attacks have 100% finisher chance, even on their skill 2 which normally isn’t a finisher at all, and also on their autoattack which has 2 projectiles.
Warrior longbow has a 10 point adept trait which makes its attacks have 100% finisher chance, even on their skill 2 which normally isn’t a finisher at all, and also on their autoattack which has 2 projectiles.
the 50% is just an example, also i dont think it matters much for the warrior because what aoe fields can they make besides the one on the longbow? this 50% on thief will have a much bigger impact than the 100% on warrior has.
I’m simply explaining why I’m right.
you are playing the wrong profession it seams…
Interesting idea, but venoms should be venoms. You coat your weapons with them before a fight to gain an advantage against a foe; similar to traps.
On the other hand, increased combo chance on projectiles is a very good idea, and I can see this implemented as a master trait, either for CS or DA, which have terrible master tiers.
you are playing the wrong profession it seams…
no im not, im playing every profession. i just think that P/P on thief looks awesome with unload but there’s never been a good solid build with it. people complain its “just pressing 3 over and over” same as with venoms, “you press them all at once so your team gets all venoms and than your useless for 45 secconds”. this spreads out venom use.
Interesting idea, but venoms should be venoms. You coat your weapons with them before a fight to gain an advantage against a foe; similar to traps.
On the other hand, increased combo chance on projectiles is a very good idea, and I can see this implemented as a master trait, either for CS or DA, which have terrible master tiers.
i agree with you that venoms should be aplied to the weapon beforehand but the way this currently works just doesnt see much play. with that i think that throwing venom on the ground to create a poisonous area is still a good way of using venoms. if this wouldnt happen the combo chance on projectiles is kind of pointless because you would have no fields to combo with. also, what is CS or DA?
I’m simply explaining why I’m right.