P/P Viability in WvWvW/Dungeons!?
I recently (yesterday) tried out a pistol/pistol build for dungeons and it worked great. In a pug it is actually better, because you will most likely be at ranged anyways during tough bosses. I then tried it out in WvW. The damage is nice, but it has issues with facing more than 1 person, simply because it is so squishy, and there’s no evades on your weapons. Just pay attention to buffs so you don’t kill yourself through retaliation or projectile reflects.
[TFI]
I recently (yesterday) tried out a pistol/pistol build for dungeons and it worked great. In a pug it is actually better, because you will most likely be at ranged anyways during tough bosses. I then tried it out in WvW. The damage is nice, but it has issues with facing more than 1 person, simply because it is so squishy, and there’s no evades on your weapons. Just pay attention to buffs so you don’t kill yourself through retaliation or projectile reflects.
Hmm, that sounds quite great. I am a solo’er when it comes to WvWvW. I mainly focus on capping camps and killing Guards/dolyaks. I think if I play a long time with it I can find the most optimal way to fight 2 or more enemies. Thanks for the comment!
P/P is great for dungeons, particularly if you’re learning a new dungeon or if you’re anywhere that a pure dps race doesn’t make or break success, especially since they’ve buffed ricochet.
Personally, I often run 0/30/0/15/25 in dungeons since it works both for a pistol build or a sword build if you swap a few traits around. If I run pistols, this is what it looks like:
http://gw2skills.net/editor/?fYAQNAqaVlcmSO3ey4E+5Ex2DgmTe6zgsit/wVB
If I want to switch to using a sword for higher dps or to bring different utility (stuns, boon strip, etc.), then I use this:
http://gw2skills.net/editor/?fYAQNAsYVlYmSO3ey4E+5Ex2jdqTe6zgsgt/wVB
Since so much of the damage comes from 25 in Trickery, you want to pace your unloads so that you don’t recast until your ini just ticks back to full or is 1 short of that unless you’re just spamming unload to heal from Signet of Malice.
What do you guys think about Pistol/Pistol in WvWvW/This game isn’t all about dealing as much damage as possible (luckily it isn’t).
There are dungeon runners who would disagree with you on that. Luckily, you are not a Guardian, Warrior or Mesmer, and so those groups will leave us thieves alone anyways.
I’m going to second Dahkeus’s sentiments on this one, even though I’m kind of anti-P/P. That bleed-focused #1 skill in an otherwise bleedless set is admittedly a turnoff. Still, melee is a dangerous place to be in a dungeon you’ve never seen before and shortbow just isn’t there in terms of raw, single-target damage. That doesn’t leave you much choice. I may be anti-P/P, but I’m pro-not-dying.
P/P is hard to find a spot for. I’ve only found one use for it when it was better than another setup, and that was when using a condition thief against Mai.
If you’re going to be stuck at range anyways, it’s acceptable. But I have to point out that the fastest way to clear most bosses involves getting right in their face and dodging effectively.
It’s pretty obvious, and nobody’s impressed.