P/P for TPVP
Putting Retaliation on the target and you will start running away on your own. I am not even start talking about condition damage yet.
All is vain.
Hello. I mostly use an engi for spvp/tpvp since the thief nerfs, but these days I wanted to give it a try again. I decided to try the fotm S/D build and it was very good but I didn’t like it since having a stealthless build annoyed me (I mostly played D/P). However, once I learnt how to play a stealthless build I understood that it has a potential.
So why not to try a P/P build? I took the S/D build ini regen, rune of lyssa for condition removal, changed some traits to better fit with the build and picked the right utilities for P/P. This build was probably already known, but here it is:
Basically this is a 3 spam just like the S/D build. The survivability comes from the evades and from being ranged. I thought the the unload damage output was really low compared to the other DPS builds so I decided to use sigil of battles and power of inertia to gain more stacks of might and Haste to burst down bunkers. Moreover, I picked 10 points in deadly arts to get +100 power and Mug (though I’m still not really sure about this). I tried it in TPVP and it worked. It was, of course, not comparable with a S/D build but I think that this may be the best P/P build for those who still want to use a P/P build.
If the leaked patch notes are true, I might consider switching from withdraw to signet of malice. As it is now, withdraw is better.
Putting Retaliation on the target and you will start running away on your own. I am not even start talking about condition damage yet.
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