Yaks Bend
LocknDog- level 80 thief
Despite the lack of defensive abilities on p/p.
The set honestly doesn’t do any damage for the initiative it costs to spam 3 over and over again.
3 options:
-make the 3 skill be worth spamming by making it hit harder. Or adding conditions.
(On crit confusion) (On crit bleed) (On crit bleed)(On crit burn.) If it doesn’t crit inflicts vulnerability or weakness
-Lower initiative cost.
-make it have awesome defensive tools
-Evade but a root?
-Dazes every other bullet? And bleeds every other
Add your own ideas!
Knockback or launch at the end of the chain?
There already a daze in the set. Bleed still comes from the one Auto. Maybe a source of confusion? 1 Stack per crit or two stacks after the chain?
I really think a knockback or a confusion would suit the set after that hail of bullets.
(edited by babazhook.6805)
While I won’t say no to possible dmg increase, if Unload with your build doesn’t hit hard enough, go more glass. You can’t compare ranged attack dmg to melee, pistols will always hit less than our melee weapons.
I prefer weakness or vulnerability to the other mentioned condis. Bleeds/daze are already on other skills in the weaponset.
Evade but a root? >.> That would kill P/P, I’d be basically rooted for a big part of a fight, so no chance to chase someone and since the range is small already, they’d have even less difficulties to move outside the range.
I don’t want stealth/evades on P/P as I like that I can dps without any of these. I think adding some endurance regen to Unload would help survivability a lot without butchering the weapon set.
Every pistol attack counts as projectile finisher. Plz don’t disregard this, b/c it can be very powerful with the right group composition. Hell, Sneak Attack is a 5×100% projectile finisher with bleeding built in. Thief p/p is an ‘all-or-none’ build though, tbh, so don’t expect much out of it as an offhand set. However, if you are truly interested in running a P/P Thief spec, PM me or get a hold of me ingame.
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