P/P needs changed... both of them. (*/P changed to a healing/utility.)

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: Daecollo.9578

Daecollo.9578

One of the biggest changes this makes is, instead of bullets, you shoot darts at your target, the sound and animations reflect this.


“1” Applys a Small Bleed. (1 second.)
“1”(2chain) Applys 2 Bleeds. (2 seconds.)
“1”(3chain) [Channal] Fire at the target three times, applying 3 bleeds. (3 seconds.)
“1”(stealth) No Change.
_
“2” Vital Shot needs to be changed to apply a strong poison, but do a little less damage. (6 seconds.)
_

“3” Unload Afflictions, this applys 4 Stacks of Bleeds (6 seconds on each), and Poison (6 seconds of poison, strong.) (Each fire looks like its shooting, while the left pistol is shooting darts of poison.) does little damage.
_

“4” Choking Gas: You throw a smoke bomb at your target, blinding and crippling and poisoning them for 4 seconds. (this is a ground target ability.)
_
“5” Stim Flurry: You fire darts filled with stimulant at your allies, granting regeneration and healing. (10 seconds.) (this is a ground target ability.)
(You basicly unload a barrage of healing darts at whatever your targeting.)
(This ability also makes thief unable to stealth for 10 seconds, and breaks stealth.)


Basicly it turns you into like a combat medic from swg, it turns pistol thief into kind of docter, after all a good thief knows where all the vital spots are.

It makes for a fun build, because it would add an option for thief that it doesn’t have… “support”.

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(edited by Daecollo.9578)

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: Lavexis.5360

Lavexis.5360

i think pistol auto atk need more atk speed

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: Tulisin.6945

Tulisin.6945

Number 5 would be breaking GW2’s whole philosophy about not really targeting your allies with beneficial stuff.

Personally, I’d like to see pistols changed to give thieves the option to utilize a burn build.

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: Daecollo.9578

Daecollo.9578

I want Dual Pistols to be all about conditions, kind of like BH pistols were in swg.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: Division.9618

Division.9618

And i don’t want to see them being all about conditions. To me the dual pistol thief is more of a gunslinger type.

Besides, what you just described sounds like almost a perfect copy of dual pistol engineers, except worse.

P/P needs changed... both of them. (*/P changed to a healing/utility.)

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Posted by: alcolica.8974

alcolica.8974