P/P should be like Gunslinger.

P/P should be like Gunslinger.

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Posted by: Daecollo.9578

Daecollo.9578

More fluid and realistic looking animations (better/faster more fluid to compliment the thief style of gameplay, and fix the speed of pistol’s 1.)

Pistol Mainhand should have 1/2/3 attacks like other weapons, no excuses.
1: Attack twice. (Damage.) – Damage is good.
2: Attack twice and 2s Cripple. (Utility.) – Cripples are nice.
3: Leap away and Attack. (Mobility.) – Just because.

Body Shot needs a second effect or far more damage, its just too little.
Attack + Vulnerability + Boon Punishment: Protection. – Bang!

Unload needs to pierce targets like beam attacks will do soon, it is a string of bullets.
Attack, Pierces targets and hits multiple targets, does more damage. – Why not?

Headshot needs to cause confusion instead of doing damage, no excuses.
3 Stacks of Confusion + Daze. – You knew this was coming…

Black Powder should look like the thief is actually shooting the ground to create the effect.
High AOE Damage + 240 Radius Combo field. – Come on, it costs 6 initiative!

Now you have a really fun and new play-style! :>

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Posted by: WyldKat.4712

WyldKat.4712

I haven’t played another class for real, but I do not believe having an auto-attack that features a leap away is a good idea. You thought Heartseeker and Leaping Death Blossom had its “gravity is a harsh mistress” moments?

Body Shot needs a certain I don’t know what. The only time I use it is when I’m with a party and we’re working something down with focus fire. Actually, that’s a decent time to use it.

I think it would be counterproductive to have anything combine Dazed and Confused. One does damage when you use a skill, and the other doesn’t let you use a skill.

I’m not sure if this is a serious post or not, by the original poster or myself.

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Posted by: Daecollo.9578

Daecollo.9578

What P/P Wants:
- Cool Animations – Fixed Animations. (Not slow ones.)
- More damage. (Probably fixed animations.)
- More Mobility (No Stealth.)

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Posted by: Einlanzer.1627

Einlanzer.1627

Vital Shot = Fire about 20% Faster (fix the animation bug, it’s breaking LB also)
Body Shot = More effective or something totally different
Unload = Slightly increased damage (10%)
Ricochet = baseline at 20%, traited for 50%

That would fix a lot of both P/P and P/D’s problems.

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Posted by: Oxstar.7643

Oxstar.7643

Yes, and let’s also be able to upgrade turrets by hitting them with our wrench.
No, I’m serious.

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Posted by: Grimwolf.7163

Grimwolf.7163

Yes, and let’s also be able to upgrade turrets by hitting them with our wrench.
No, I’m serious.

You say that, but Engineers sure as hell aren’t Gunslingers. Have you looked at their pistol/rifle skills? It’s all glue and poison and lightning.

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Posted by: TigerDragon.4037

TigerDragon.4037

I don’t like the suggestion of adding a “leap back” portion to an auto attack chain (especially on a ranged weapon.) The problem I see with that is having your auto attack make you leap off an edge when you really really REALLY don’t want to be doing that (think of the harpy jump puzzle portion of one of the Fractal dungeons… shooting the harpy with pistol to make the next few jumps safe would mean jumping to your death on your third auto attack shot.)

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Posted by: Softspoken.2410

Softspoken.2410

Body Shot’s entire purpose is to be a 100% combo finisher on pistol main hand. They could try things like making it pierce or be AoE somehow I guess? I mostly just wish it was cheaper, somehow. But 2 initiative is probably too cheap, so.

While I like the idea of more fluid animations, I can’t fault the ones there now. I think you’re right in that black powder could probably use something a bit more special though.

I… Don’t see any reason to add confusion to head shot than “I wanted to throw more even MORE damage and control into this weapon”.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

(edited by Softspoken.2410)

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Posted by: AshinDreidon.3861

AshinDreidon.3861

I agree that something more interesting could be done, but I also don’t think a leap away is good on an auto-attack. If I’m training someone to death with bleed spam, I certainly don’t want to keep leaping out of range of my target.

I love the idea of P/P and hope it becomes a bit more competitive soon!

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Posted by: Scourge.1563

Scourge.1563

Maybe instead of a leap shoot 3 shots in rapid sucsession.
Hell even the Engi’s auto attack is faster then ours.

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Posted by: Aervius.2016

Aervius.2016

Don’t ever put a movement skill in an auto-attack chain.
Specifically, a gap-opener on a medium/short ranged weapon set.
The rear leap could put your attack out of range if your target is moving away from you.

Daecollo, how about this as an alternative:

  1. - Vital Shot (1/4s animation)
  2. - Body Shot – 450 range rear directional leap (like disabling shot on SB), make this skill a Leap Finisher (P/P doesn’t need another Projectile Finisher, after all.)
  3. - Unload – Each shot has a base 20% chance to bounce to a nearby target. 1 bounce. (50% Chance with Ricochet)
  4. - Headshot – In addition this skill should apply 1x Confusion (3s) in a small AoE (130) around the target. (Thematically explained as “You just watched someone get shot in the face. You’re a tad shook up.”)
  5. - Black Powder – Add the Leap Finisher to Body Shot and this doesn’t need a single change. P/P needs access to Stealth. Granted, make it as expensive as the Dagger Pistol build. 9 Initiative.
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Posted by: Sinner.7139

Sinner.7139

I agree, P/P should be made more fun and interesting, today its just a boring ok-ish ranged damage, spamming the same “3” over and over. And especially the auto-attack should be improved (no movement skill in it though), and at the very least you should use both pistols. Its a dual wield after all.

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Posted by: Dual.8953

Dual.8953

Don’t ever put a movement skill in an auto-attack chain.
Specifically, a gap-opener on a medium/short ranged weapon set.
The rear leap could put your attack out of range if your target is moving away from you.

Daecollo, how about this as an alternative:

  1. - Vital Shot (1/4s animation)
  2. - Body Shot – 450 range rear directional leap (like disabling shot on SB), make this skill a Leap Finisher (P/P doesn’t need another Projectile Finisher, after all.)
  3. - Unload – Each shot has a base 20% chance to bounce to a nearby target. 1 bounce. (50% Chance with Ricochet)
  4. - Headshot – In addition this skill should apply 1x Confusion (3s) in a small AoE (130) around the target. (Thematically explained as “You just watched someone get shot in the face. You’re a tad shook up.”)
  5. - Black Powder – Add the Leap Finisher to Body Shot and this doesn’t need a single change. P/P needs access to Stealth. Granted, make it as expensive as the Dagger Pistol build. 9 Initiative.

We don’t need two P/Ds.

What would be good is:
Make Unload grant swiftness.
Bodyshot strip defensive boons maybe?

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Posted by: Laika.8795

Laika.8795

I think Headshot applying confusion is a great idea, but not an AoE. Maybe the daze with a 5sec 1x stack of confusion, under the premise of “I just got shot in the head, and it rattled my brain through the helm.” Headshot is far too expensive for a short daze, and it certainly wouldn’t promote spamming this skill… It just needs a little extra umph to it, and thief has no access to confusion as it is, when you’d think they would be a prime candidate for it…

Hell, forums are full of mouth-breathers with 8x stacks of confusion critting every time they post a QQ about stealth.

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Posted by: Grimwolf.7163

Grimwolf.7163

Don’t ever put a movement skill in an auto-attack chain.
Specifically, a gap-opener on a medium/short ranged weapon set.
The rear leap could put your attack out of range if your target is moving away from you.

Daecollo, how about this as an alternative:

  1. - Vital Shot (1/4s animation)
  2. - Body Shot – 450 range rear directional leap (like disabling shot on SB), make this skill a Leap Finisher (P/P doesn’t need another Projectile Finisher, after all.)
  3. - Unload – Each shot has a base 20% chance to bounce to a nearby target. 1 bounce. (50% Chance with Ricochet)
  4. - Headshot – In addition this skill should apply 1x Confusion (3s) in a small AoE (130) around the target. (Thematically explained as “You just watched someone get shot in the face. You’re a tad shook up.”)
  5. - Black Powder – Add the Leap Finisher to Body Shot and this doesn’t need a single change. P/P needs access to Stealth. Granted, make it as expensive as the Dagger Pistol build. 9 Initiative.

We don’t need two P/Ds.

What would be good is:
Make Unload grant swiftness.
Bodyshot strip defensive boons maybe?

Oooh, that’s a good one. Boon stripping on Body Shot would be awesome.

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Posted by: Laika.8795

Laika.8795

Bodyshot strip defensive boons maybe?

Oooh, that’s a good one. Boon stripping on Body Shot would be awesome.

Ranged spammable boonstrip sounds just a tad OP to me… :\

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Posted by: WyldKat.4712

WyldKat.4712

Body Shot’s entire purpose is to be a 100% combo finisher on pistol main hand.

ZOMG, I can’t believe I forgot about that. Give me a fire field please! Pew Burny!

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Posted by: Red Falcon.8257

Red Falcon.8257

Daecollo is quite famous for making threads in class sections suggesting terribly OP changes.
No wonder that you guys find them OP

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Posted by: Laika.8795

Laika.8795

Yeah, pretty much everything is a tad OP with the exception of Confusion on headshot, although 3 stacks is kinda silly.

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Posted by: WyldKat.4712

WyldKat.4712

I think he wants El Mariachi, Antonio Banderas’ character, from Desperado.

Which would be kinda cool in its own way, of course.

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Posted by: Daecollo.9578

Daecollo.9578

When you suggest ideas you have to suggest something really powerful and OP, then listen to suggestions and edit it as it goes.

You can’t just start with something boring + uninteresting.

DESPERADO FTW!

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Posted by: Scourge.1563

Scourge.1563

Ill take Equilibrium the movie with Christian bale over Desperado any day

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Posted by: Khenzy.9348

Khenzy.9348

I made a thread just before this one: https://forum-en.gw2archive.eu/forum/professions/thief/A-Change-I-d-make-to-Pistol-MH/first#post1674251

Suggesting a short back teleport and acting as a leap finisher, in place of Body Shot. Like a ‘back hearseeker’ so to say for pistol MH (a short teleport instead of an actual leap like Phase Retreat but with a cast time) which would gain stealth through Balck Powder.

But thanks to one of the suggestions, I think I came with something even better:

“If Body Shot was made a blast finisher, it would make Pistol/Pistol and Pistol/Dagger thieves great backline supporters with their blast spaming on Ranger and Ele Watter fields, guardian light fields for some retal, and so on (don’t forget low CD on demand group stealth!!). They would become great at support all of a sudden. It would mimick cluster bomb but you’ll be applying some vulnerability at the same time, maybe even AoE with the Ricochet trait.
Let’s call it Charged Shot. You fire a high powered pistol shot the applies vulnerability to your foes. 3i. ½ cast time. 5 stacks of vulnerability. Combo Finisher: Blast (where you stand).”

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Posted by: Dual.8953

Dual.8953

I made a thread just before this one: https://forum-en.gw2archive.eu/forum/professions/thief/A-Change-I-d-make-to-Pistol-MH/first#post1674251

Suggesting a short back teleport and acting as a leap finisher, in place of Body Shot. Like a ‘back hearseeker’ so to say for pistol MH (a short teleport instead of an actual leap like Phase Retreat but with a cast time) which would gain stealth through Balck Powder.

But thanks to one of the suggestions, I think I came with something even better:

“If Body Shot was made a blast finisher, it would make Pistol/Pistol and Pistol/Dagger thieves great backline supporters with their blast spaming on Ranger and Ele Watter fields, guardian light fields for some retal, and so on (don’t forget low CD on demand group stealth!!). They would become great at support all of a sudden. It would mimick cluster bomb but you’ll be applying some vulnerability at the same time, maybe even AoE with the Ricochet trait.
Let’s call it Charged Shot. You fire a high powered pistol shot the applies vulnerability to your foes. 3i. ½ cast time. 5 stacks of vulnerability. Combo Finisher: Blast (where you stand).”

If P/P could stealth via blast finisher, why use P/D?

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Posted by: Taril.8619

Taril.8619

Charged Shot. You fire a high powered pistol shot the applies vulnerability to your foes. 3i. ½ cast time. 5 stacks of vulnerability. Combo Finisher: Blast (where you stand)."

1 concern would be:

Smoke Field + Spamming this = Huge duration AoE stealth, with the possibility of perma-AoE stealth…

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Daecollo.9578

Daecollo.9578

P/P needs leaps/teleporting away. Not stealth.

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Posted by: Daecollo.9578

Daecollo.9578

Unload
Teleport away from your target, Blast your foe repeatedly with both pistols.
Damage: 101
Number of shots: 8
Combo Finisher: Leap
Range: 900

This would make the P/P thief itself very fun and mobile, you would be teleporting around as much as a staff mesmer does.

Of course the autoattack chain or body shot should have a leap back evasion.

P/P should be all about evasion/teleporting/mobility.

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(edited by Daecollo.9578)

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Posted by: Doggie.3184

Doggie.3184

The auto attack thing made me think that it’d be cool if P/P was special and all it’s skills were dual attacks.

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Posted by: Loading.4503

Loading.4503

I think this is more fitting for a rifle, but were not gonna get a rifle, how about a skill kinda like the rifle in the story quest where it’s like catapult. The longer you hold the button, the stronger the attack gets, but it’ll also consume more initiative

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Posted by: Khenzy.9348

Khenzy.9348

1 concern would be:

Smoke Field + Spamming this = Huge duration AoE stealth, with the possibility of perma-AoE stealth…

What’s wrong with that? You can already do that if you have a Shortbow + x/pistol or Shorbow+Smoke Screen, also, you can only have so much initiative.

If P/P could stealth via blast finisher, why use P/D?

Why do you use D/P if you can already use D/D, on demand stealth anytime without the need to hit a target, sounds too good right? Oh no, becouse it’s much more expensive in terms of initiatve use. Yep, you still see many more D/D players than D/P.
This would be exactly the same, you would have to spec for very high initiative regen to have stealth even remotely as often as spaming C&D.

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Posted by: miniL.7361

miniL.7361

Have to agree, its a shame p/p seems so bad compared to all others. I mean the general thief encounter is BACKSTAB BACKSTAB HEARTSEEKER HEARTSEEKER HEARTSEEKER HEARTSEEKER Stealh & finish.

D/D is used 2 much because conditions dont seem all that interesting in general. Dont get me wrong I like the whole idea and it gives a nice bang on thief (I play it myself) but condition gear drops power for more condition damage. That makes non living targets harder to kill. Next to that condition is kinda meeeeh in kill speed compared to BS BS HS HS HS HS as you just see the effect right away and if ur enemy is afk u notice the difference in speed.

Other side is that condition build gives more survivability cuz of a little range you can add when using p/d. Downside is that it doesnt go so well when ur vs a ranged and you need to be up in his face anyway :P

Anyway P/P is defo last option and needs some boosting, d/d perhaps some nerfing. Other options seem ok, depends on how you like to play, seen some good sword/dagger, or other sword combos

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Posted by: Dual.8953

Dual.8953

1 concern would be:

Smoke Field + Spamming this = Huge duration AoE stealth, with the possibility of perma-AoE stealth…

What’s wrong with that? You can already do that if you have a Shortbow + x/pistol or Shorbow+Smoke Screen, also, you can only have so much initiative.

If P/P could stealth via blast finisher, why use P/D?

Why do you use D/P if you can already use D/D, on demand stealth anytime without the need to hit a target, sounds too good right? Oh no, becouse it’s much more expensive in terms of initiatve use. Yep, you still see many more D/D players than D/P.
This would be exactly the same, you would have to spec for very high initiative regen to have stealth even remotely as often as spaming C&D.

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

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Posted by: ivan.3571

ivan.3571

P/P

Attack 1/“Normal Attack” – should use both pistol xD
Attack 2 – im cool with the vulnerability
Attack 3 – also ok
Attack 4 – Daze xD How about change it to like old gunslinger skill in other game “Desperado” u know shoot 360 ° ?
Attack 5 – yeah need more rework on this…

cmon Anet… make it happen :P

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Posted by: ensoriki.5789

ensoriki.5789

1 concern would be:

Smoke Field + Spamming this = Huge duration AoE stealth, with the possibility of perma-AoE stealth…

What’s wrong with that? You can already do that if you have a Shortbow + x/pistol or Shorbow+Smoke Screen, also, you can only have so much initiative.

If P/P could stealth via blast finisher, why use P/D?

Why do you use D/P if you can already use D/D, on demand stealth anytime without the need to hit a target, sounds too good right? Oh no, becouse it’s much more expensive in terms of initiatve use. Yep, you still see many more D/D players than D/P.
This would be exactly the same, you would have to spec for very high initiative regen to have stealth even remotely as often as spaming C&D.

Because D/P is the generally superior option to D/D?

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Posted by: Khenzy.9348

Khenzy.9348

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

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Posted by: Spiders Spiders Spiders.8043

Spiders Spiders Spiders.8043

The cadence of the shots puts me to sleep…

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Posted by: Taril.8619

Taril.8619

What I’d like to see coming to Pistol (Main hand, off hand is okay as it is, maybe some change to make Headshot more than just a very expensive interrupt)

Pistol #1 – Either an increase in attack speed or an attack chain that can shoot 1/2/3 times rapidly. Reasoning – Currently does low damage and provides very little bleeds due to low duration (Faster attack rate = More bleed stacks = More of a hit + run kind of damage to fit with the fast playstyle of a thief)

Pistol #2 – Changed into “Dragon Shot” a 600 range shadowstep that provides a short duration Burning to targets in the area. Reasoning – Provides Burning to P/D condi thieves (Something Devs wanted to try and fit in thematically, a bullet coated in some sort of dragon blood or something to cause fire could work) and provides mobility for P/P (Also some towards target mobility for P/D to make CnD easier to get off)

I also would like Unload to pierce targets (I don’t mind if it was tied to Pistol Mastery trait to be honest)

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Posted by: Dual.8953

Dual.8953

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

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Posted by: Daecollo.9578

Daecollo.9578

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

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Posted by: Dual.8953

Dual.8953

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

Registered Altaholic
Part-time Kittenposter

P/P should be like Gunslinger.

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Posted by: Daecollo.9578

Daecollo.9578

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P should be like Gunslinger.

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Posted by: Shemsu.8721

Shemsu.8721

Pretty sure he said dont say cloaked in shadow. the conversation is about weaponsets, not about traits or utility skills (before you bring up blinding powder next)

P/P should be like Gunslinger.

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Posted by: Dual.8953

Dual.8953

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

Registered Altaholic
Part-time Kittenposter

P/P should be like Gunslinger.

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Posted by: Daecollo.9578

Daecollo.9578

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P should be like Gunslinger.

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Posted by: Dual.8953

Dual.8953

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.

Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.

Registered Altaholic
Part-time Kittenposter

P/P should be like Gunslinger.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.

Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.

Thief can’t just be all about stealth, every set does not need stealth. We need more then just one playstyle, we can’t all be locked down in 0/0/30/0/0

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P should be like Gunslinger.

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Posted by: jportell.2197

jportell.2197

I’m going to address the whole headshot issue… It is a daze that is spammable to an noone else gets this… Be happy with it…

Johnny The Gray
GASM’s Bunker Mesmer

P/P should be like Gunslinger.

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Posted by: Dual.8953

Dual.8953

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.

Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.

Thief can’t just be all about stealth, every set does not need stealth. We need more then just one playstyle, we can’t all be locked down in 0/0/30/0/0

And what does P/D have without CnD and Sneak Attack? They certainly aren’t going to Shadow Strike, Body Shot or Dancing Dagger someone to death.

Registered Altaholic
Part-time Kittenposter

P/P should be like Gunslinger.

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Posted by: Daecollo.9578

Daecollo.9578

That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.

Because D/P is the generally superior option to D/D?

Honestly, with all due respect, I think I see far more possibilities than you may think.

@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.

@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.

The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.

P/D has blind.

Where? And don’t say Cloaked In Shadow.

They have a trait that blinds nearby foes when they stealth.

This can be more blinds then Black Powder.

Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.

If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.

Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.

Thief can’t just be all about stealth, every set does not need stealth. We need more then just one playstyle, we can’t all be locked down in 0/0/30/0/0

And what does P/D have without CnD and Sneak Attack? They certainly aren’t going to Shadow Strike, Body Shot or Dancing Dagger someone to death.

P/D still has that. So its fine. It is the “stealth Pistol.”.

However, P/P is the “Mobility + Non-stealth Pistol.”

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P should be like Gunslinger.

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Posted by: Dual.8953

Dual.8953

I’m going to address the whole headshot issue… It is a daze that is spammable to an noone else gets this… Be happy with it…

Yeah. It can interupt channels on demand, and it PvE it eats defiance for breakfast.

Registered Altaholic
Part-time Kittenposter