P/P unload builds?
Since GW2 launched many have wanted to find a P/P build, I guess because they like the idea/feel/look of it but all have failed to make it as effective as other builds. The ones tat have played it decided being all you can be is not important they just want to pew pew with two guns!
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very effective build high damage output and very nice int to.
the extra int pool + int from steel along with zerker gear is very high dmg output. also due to the chance on crit for int regain (1 sec cd) unload channel time it helps regain nicely. you also have the high crit chance and crit dmg from the build to along with high power.
this is my own personal choice for specing P/P with full zerker gear and i love it.
no matter how much Vit you have on a thief if u get hit by a boss you go down instantly anyway so no need to waste on vit. and use signet of malice + omnom pie = high sustained health regain via unload.
the only thing i regret on my thief is rolling asura (pistol animations all bugged on alot of weapons) so im rerolling a human thief
Fractal lvl 80 – 126 AR
The ones tat have played it decided being all you can be is not important they just want to pew pew with two guns!
yep, My Engineer does everything, I just want some fun builds that pew pew all day. My warrior didn’t prove much with rifle so I thought thief could just unload forever and it would be glorious.
I swapped the 20 in acrobatics to dark arts, seems pretty good, only reason I had vitality is because everyone seems to be running condition builds at the mo, and if I’m just going to be a scumbag and an annoyance I may as well have some extra survivability.
are traps or venoms any good? thinking I could get some condi damage for no reason…