(edited by babazhook.6805)
PVP thieves with no condi clears
No, I’m just saying it like it is. It’s not elitism – try to grasp the difference between those two, ok? Otherwise I could accuse you of being an elitist with every post you make – way to kill a discussion.
cool but condition thief will never be meta because, while easier to play, it’s objectively worse than power thief.
you don’t need condition clears if you’re capable of overwhelming someone to the point where you can punish every possible action.
cool but condition thief will never be meta because, while easier to play, it’s objectively worse than power thief.
you don’t need condition clears if you’re capable of overwhelming someone to the point where you can punish every possible action.
In wvw it was meta, believe it or not.
Right now everything is out of control and P/D might have gotten the short end of a stick when it comes to the damage their condis do.
D/D condi is a hybrid set still – it’s not pure condi.
So I’ve done some sPvP to compare. I would say that the loss of damage is fairly significant compared to WvW. That can reduce the effectiveness against certain classes. This is not about being meta or not. This is about how, you, as the player, want to play. I like the challenge of playing the “non-meta” build. If a build is less effective then it must take more skill to make it work in general, logically speaking.
Jana, the P/D teleport is useful for people who are chasing you into melee range (like warriors) and don’t have enough gap closers. It can be more effective to use in those circumstances. Rather than “spam” it can take a lot of skill especially if they are moving around a lot to properly time. If they have ranged weapon then it isn’t needed.
But seriously, you can “spam” any ability, on any build, and it can be effective on any build. Counter play involves seeing them spam and then doing what is necessary to avoid it. Dodge roll through a few spammed Shadow Strikes = no condition damage, no teleport out of melee range, and less initiative to spend. If you die to spam you messed up.
Thief actually has no way to counter a condi thief as a normal build that actually contributes to team fights and winning the game.
Condi thief also requires literally no thought at all to play, you mash the 3 keys, mash evade and hit your utilities every time they’re up.
Fighting a condi thief as a thief is the most infuriating experience I’ve had playing this game, it’s actually the only build I can NEVER beat 1v1 regardless of player skill.
It’s really stupid and I hope it’s never viable in team fights. Death blossom needs removed from the game entirely.
Thief actually has no way to counter a condi thief as a normal build that actually contributes to team fights and winning the game.
Condi thief also requires literally no thought at all to play, you mash the 3 keys, mash evade and hit your utilities every time they’re up.Fighting a condi thief as a thief is the most infuriating experience I’ve had playing this game, it’s actually the only build I can NEVER beat 1v1 regardless of player skill.
It’s really stupid and I hope it’s never viable in team fights. Death blossom needs removed from the game entirely.
Just recognize that the effective range of a DB is 130. When a warrior is using 100 blades I do not just stand there. When a fellow thief uses pistol whip I do not just eat the whole thing. Why on Earth would I just stand in a DB with no/few condition clears in my build?
DB is an evasive attack that has a range of 130. If you can not hit them during the evade then it does no good to stand within its range as they attack. Step back , pull out your SB and start firing where they are going to land. Use p/p with an Immob when they land followed by an unload. D/D does not have ports. A condition build will not trait much in the way of ports to close a gap. You should always have higher mobility to avoid those deathblossoms. Needless to say certain weaponsets will be weaker against them . D/d power as example as they have no mobility advantage and will rarely be able to get a CnD off against them.
They are also very prone to stuns/immobs on landing. BV and impairing daggers and even devourers venom work good here. Remember to DB they have to use their INI to do damage where a power build does not. A power build should always have more INI.
(edited by babazhook.6805)
Is someone actually defending condi thief??
Wow….
Condi thief, being a pest mainly have nothing on a perplex condi reaper (staff axe/wh) . Tbh I don’t even bother to kill db thives anymore as it’s not even a little bit fun.
gw1 – healing signet/frenzy/charge
That you fail to kill a D/D thief using DB says: (1) you didn’t have sufficient stun/interrupt built into your build; (2) you failed to time your attacks to take advantage of stuns/interrupts you did have; (3) your issue lies with strong evade capacity of the thief (not a condition specific issue); (4) your heal/condition clear is insufficient generally; (5) the circumstances disfavored you (utilities were on recharge, low health, low endurance, +1) such that winning was already less likely.
And again, if you can’t kill a condition thief it is because you are not bothering to even try to deal with it in the first place. This is understandable because odds are, most thieves don’t run conditions. However, understand that deciding not to theory craft a response to a condi build is on you. Blaming condi for running a “non-meta” build you are uncomfortable fighting and didn’t prepare for is…not the best position to be criticizing others from.