Permanent Semi-stealth needs to be an option
1. Make it only available for 30 Shadow points
2. Only usable when not in combat
3. Makes character hazy like a ghost and turns off name from showing
4. Breaking from it puts restealth prevention debuff of 3 seconds.
5. 1st attack from breaking the semi-stealth state is at a penalty of -10% damage6. This gives people the chance to play a traditional thief/rogue who can scout and have fun while not being op.
7. At same time it actually is detrimental to damage
8. Its 30 points deep in a completely non dps tree.
I can see the bugs with this right now, don´t think it´s worth it, however who wants to play a “Rogue” again? There are other games with such classes, no need to have it here I suppose…
You can already perma stealth with -20% deception trait recharge and taking Blinding Powder, Smoke screen, and shadow refuge.
Cycle them and spam short bow blast finishers into Smoke Screen. And it’s also AoE stealth so you can bring people with you.
So what’s the point of “permanent semi-stealth”?