AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
So Perplexity has finally gotten what was foreseen along time ago. The CD. Perplex will now have 30sec ICD 6th bonus. QQer’s rejoice.
In my opinion it won’t do a thing, But i did actually change my spec around so that I accommodate my other damage dealing condition (poison). x4 perplex x2 Rata sum. Serpents touch is a magical trait. The 3 stacks of confusion is really all you need.
Source?
i heard that too but never find the source and when it will happen
I have nothing but despise for those who abused this broken OP Rune. Would be nice if you could provide some sort of source, been waiting for its nerf for quite a while now.
Edit: Dev on Perplexity Runes:
Just wanted to pop in and say we haven’t forgotten about this. The good news is the change should be coming sooner than later.
Thanks for your patience.
(edited by laquito.5269)
In my opinion it won’t do a thing
It would. Right now, P/P can spam Headshot, Steal (Daze), Scorpion Wire, and probably a few other things to very frequently interrupt every non-instant ability. If it’s changed to a 30sec ICD, then that wouldn’t be the case.
so they go from OP to unusable? :P if its 30 secs….it better add 8 stacks.
is this official? I didn’t see it anywhere. And 30s icd o_O
30 seconds makes it useless. literally…well almsot literally. 30 secs for 2 stacks? its gotta be atleast 8 stacks if 30 secs. i could live with that.
Sell at tp while you can folks, cause a 30 sec icd makes these vendor fodder.
It’s 5 stacks for the (6) ability with a base duration of 10 seconds. That’s still very powerful even if on a 30-second ICD.
These runes are still a lot better than most of the vanilla runes even with a 30 second cd.
At least now they won’t be so broken.
A source would be nice, but assuming this is true:
The 4th bonus of 3 confusion stacks lasting 5 seconds every 15 seconds is already powerful enough to be the 6th bonus on the rune. And then on top of that you get 5 stacks with a 10 second duration every 30 seconds? Still ridiculously good with any condition spec that has at least 1 or 2 reliable interrupts.
Honestly, if you’re complaining it’s because you can’t mindlessly spam interrupts anymore and get rewarded for it. Good riddance.
A source would be nice, but assuming this is true:
The 4th bonus of 3 confusion stacks lasting 5 seconds every 15 seconds is already powerful enough to be the 6th bonus on the rune. And then on top of that you get 5 stacks with a 10 second duration every 30 seconds? Still ridiculously good with any condition spec that has at least 1 or 2 reliable interrupts.
Compared to the kitten-useless release runes, sure. Not compared to the runes that came out once ANet got better with constructing useful sets.
Honestly, if you’re complaining it’s because you can’t mindlessly spam interrupts anymore and get rewarded for it. Good riddance.
A Thief that “mindlessly spams interrupts” is going to run out of init fairly quickly. And if it’s Headshot, they’ll run out of init and also do no damage. Interrupts require and agreement between you and your target.
The thing about confusion is that it’s still a really good condition even if you don’t spec for condition damage. It forces your victim to make additional decisions mid-fight and penalizes those who don’t, and a hesitant opponent usually turns into a dead opponent very quickly. Not to mention the fact that confusion buries itself well with other conditions, so even using a cleanse and taking damage for it doesn’t even guarantee that it will be removed.
Being able to toss out perma-25 stacks on demand was just plain broken.
Being able to toss out perma-25 stacks on demand was just plain broken.
How much time and what expense of resources do you figure it takes on the part of the Perplexity-using character to hit 25 stacks forever on a target? I’d like to get some sort of idea whether you’re even aware of what this rune set does.
Being able to toss out perma-25 stacks on demand was just plain broken.
How much time and what expense of resources do you figure it takes on the part of the Perplexity-using character to hit 25 stacks forever on a target? I’d like to get some sort of idea whether you’re even aware of what this rune set does.
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
OK. I’ll just respond to the people who understand what Perplexity runes actually do in real-world situations, then.
this helps thieves that werent abusing it anyway. I used normal p/d build with p/p backup to get extra interrrupts. I would normally get the 8 confusion stacks and go back to P/D and using C/D to stack bleeds. You pay for this with having to take SoS to get more speed since no SB.
This was a pretty decent thief condi setup but not OP. I don’t think there is anything wrong with not sucking.
This will prevent the insta 25 confusion stack engy build among others that was massively OP.
Sure if you just scorp wire/steal/ heeadshot with fireworks you are hosed, but if you didnt troll then this wont make any difference and other people cant troll you.
This is perfectly fair. I didn’t use cofusion as my primary damage source, just extra felxibility and pressure, which isn’t a big deal.
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
OK. I’ll just respond to the people who understand what Perplexity runes actually do in real-world situations, then.
perfect. thank you.
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
OK. I’ll just respond to the people who understand what Perplexity runes actually do in real-world situations, then.
Perplexity made it possible that conditions classes can now face melt even more. Having 18 stacks of confusion on you on top of burning, some bleeds and poison is not fun. These runes are gamebreaking.
Imagine there to be a rune that said get stability for 5 seconds when you get CC’ed (5 secs cooldown). Deal 200% extra damage on next hit after you interrupt someone (no cooldown). That’s the same type of kitten. Only scrubs try to defend these broken runes.
but would you agree that with this change they are balanced? I would.
but would you agree that with this change they are balanced? I would.
Still quite strong as it can 8 stacks on you quickly but at least a bit more managable. I still think the rune is too strong compared to other ones, especially power.
Compared to the kitten-useless release runes, sure. Not compared to the runes that came out once ANet got better with constructing useful sets.
Fair enough, however 3 stacks of confusion (lasting 5 seconds) from auto-attacks and 5 stacks for interrupts (lasting 10 seconds) is still ridiculously good compared to even the useful rune sets.
A Thief that “mindlessly spams interrupts” is going to run out of init fairly quickly.
And if they’re using perplexity runes their target will have probably 8-18 stacks of confusion on them at that point.
And if it’s Headshot, they’ll run out of init and also do no damage. Interrupts require and agreement between you and your target.
Interrupting specific important skills, such as a self heal, takes skill and timing. Getting multiple interrupts with Headshot is easy. If you think it takes skill to interrupt an auto-attack or another insignificant skill once every several seconds with Headshot, then you are fooling yourself. People shouldn’t be rewarded with 5 easy stacks of confusion for every insignificant skill they interrupt. The interrupt on it’s own should be rewarding enough when used properly.
they are still really good. If your build relied on stacking >8 confusion stacks you will have to change, but if it just used them to get SOME confusion stacks you won’t notice much. This just means you don’t even need to use headshot anymore, just run P/D and the steal will get you the the max stacks you can achieve.
It will still be very cool with P/D
Good; one button mashing is not good for the game or my attention span. This still makes it viable with interrupt powers but doesn’t demand that as the only thing you ever do.
Fair enough, however 3 stacks of confusion (lasting 5 seconds) from auto-attacks and 5 stacks for interrupts (lasting 10 seconds) is still ridiculously good compared to even the useful rune sets.
Hyperbole rejected. The condition duration extenders on Perplexity don’t even work, the +condition damage is no better than similar runes, and Confusion only functions when the target pushes buttons without regard for the situation. Damage which is cut in half in PvP (a mere ~1120 with 8 stacks and 1000 CD).
Scholar’s and Lyssa hold up very well, from both a power and utility/gimmick perspective.
And if they’re using perplexity runes their target will have probably 8-18 stacks of confusion on them at that point.
And you’re out of init (and your Confusion stacks will be dropping off shortly). What are you going to do, autoattack them with your condition build? That’s very nearly possible with S/P, but sort of hilarious with P/P or D/P.
God forbid if they have condi removal, or can give the Confusion back to you (hi Necros), because then you are really kitten out of luck with your one-trick-pony gimmick.
If you think it takes skill to interrupt an auto-attack or another insignificant skill once every several seconds with Headshot, then you are fooling yourself.
Let’s try to have this discussion without you pretending to know what I think. the second you start making guesses about my motivations or judgments, is when I ignore you.
(edited by Interceptor.2653)
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
OK. I’ll just respond to the people who understand what Perplexity runes actually do in real-world situations, then.
perfect. thank you.
No, this needs a response: http://www.youtube.com/watch?v=1z-d9vGO52E&feature=c4-overview-vl&list=PLL0zgxysk21_89P-ffAS2B961HEemQxno&noredirect=1
In green armour, one interrupt + perplexity runes substitutes for your entire bar of weapon skills and can out DPS warrior, thief, and warrior and thief.
Address that. Put it in context. Show that it isn’t unusual for people without weapons (or any defensive utilities really other than their single heal skill) to drop fully geared thieves, warriors, thieves and warriors at the same time.
If that doesn’t get an explanation, perplexity runes are going to be the absurd corner case that are out there basically doubling people’s DPS.
Confusion isn’t like any of the other conditions. The damage is incredibly spiky (you can take thousands of points of damage during a single second) and with lucky/skilled timing unavoidable.
Address that. Put it in context.
Pop quiz, hotshot. There’s 25 stacks of Confusion on your bar. Once the enemy goes through the effort of stuffing all of your skills, the bomb is armed. If your health drops to 0, you die. What do you do? What do you do?
Answer: You stop mashing buttons.
Confusion isn’t like any of the other conditions. The damage is incredibly spiky (you can take thousands of points of damage during a single second) and with lucky/skilled timing unavoidable.
It’s actually a little bit like Retaliation (which is a boon, I get it, but the flip side of the coin regardless). Anyone who has ever Pistol Whipped a DPS Guardian without paying attention to his/her buff bar can attest to this.
30 seconds makes it useless. literally…well almsot literally. 30 secs for 2 stacks? its gotta be atleast 8 stacks if 30 secs. i could live with that.
Is mesmer f2 also useless? I mean, it’s also on 30 seocond cool down, and the confusion lasts 3 seconds.
Not much, considering I was able to hit high stacks frequently without even equipping weapons…
OK. I’ll just respond to the people who understand what Perplexity runes actually do in real-world situations, then.
You might want to check out his signature. Just saying.
You might want to check out his signature. Just saying.
You might want to consider that I did, but consider it an unrealistic situation.
Just saying.
Three fights with no context, no information on the other people’s gear, and against clearly awful players. I’m sure that speaks to the situation as a whole.
Just saying.
the naked dude with just a pistol example is specious. In the case where he kills people those players are so bad that they would die to any competent player with a competent setup.
That’s not to say the nerf isn’t fair. As mentioned before I’m fine with it. I wasn’t trariting for headshot and stacking 25 confusions hoping the player I was fighting was a moron.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.