Highest ranked reached 28 soloq
Isle of Janthir
Hi guys I thought I’d try out dual pistol weapon and see whakittens like, turned out to be pretty fun and pretty viable. I still need lot of practice to be proficient with the build. Here are few fights on my first time out in WvW with p/p set I hope you enjoy video.
Would you be able to share your build ? Looks like fun.
Doesn’t really look too great. 1-2 shortbow auto attack arrows or a single cluster bomb aoe would do the damage your unload was doing. A dagger would of taken care of them even faster and given you more utility and survival. ;/ P/P still looks cool so I see where the “fun” part is coming from.
Judging from the battle with the ranger that allowed him to 2v1 with ease..yeah i definitely don’t think its “viable”
I think the word P/P and viable don’t go hand in hand.
Just because he happened to run into a very good ranger doesn’t make p/p not viable. NOT all thiefs want to spam 222222222222222 forever and actually enjoy different builds and making things a challenge. Good video looked fun ,,
well with P/P you are just spamming 333333333333 forever with the occasional steal…I’m not sure it’s a big difference.
he switched weapons from time to time but yes you are right. I wish some of the thiefs that post here would go jobs with anet.
Hi guys thanks for the replies. The reason I made the video was to show that p/p among other builds and weapons sets are viable(not optimal) if you want to play them because they seem fun do so. Now in regards to the damage of pistol vs dagger, of course dagger being a melee weapon is going do to more damage and it should the risks are much greater. You have to be in 130 range while with the pistol you can be kiting away at a safe distance of 900 . All melee weapons do more damage then ranged.
Also with p/p you wont have much trouble vsing other thiefs(or any class) as you have blinds, stealths, interrupts and channelling attacks that will follow a thief into stealth. Most thiefs will die within two unloads and a few auto attacks. Now the bunker/high regen/ condition ranger in the video was actually and very very good ranger with a good build. I thought it would be nice to show what a ranger can do if played well as we dont see or hear about it enough. I don’t know if he 2v1 with ease he was pretty close to dying a couple times, few mistakes on my part allowed him to live. Also I was a total noob with a sword, it was my 2nd day with it and I never really used it that much (Sd as off set wep to deal with high boon build esp retaliation guards) .
:ps sorry for any grammatical errors writing from my phone.
(edited by vincecontix.1264)
Enjoyed the vid, been thinking about P/P as offhand for Wv3 instead of SB for a while but can’t bring myself to do it. Definitely would like to see your build/armor/etc.
That was difficult to watch. A D/P or D/D or S/D or S/P thief would have killed more in 1/10th the time. You really let a ranger go who had two people beating on him and one of those two was a theif? That screams bad.
Midway through the fight with the necro you had some help from an NPC’S guard who didn’t target you that whole "3v1". Had you been the focus that entire fight I don’t think it would have ended how it did.
Hi guys thanks for the replies. The reason I made the video was to show that p/p among other builds and weapons sets are viable(not optimal) if you want to play them because they seem fun do so. Now in regards to the damage of pistol vs dagger, of course dagger being a melee weapon is going do to more damage and it should the risks are much greater. You have to be in 130 range while with the pistol you can be kiting away at a safe distance of 900 . All melee weapons do more damage then ranged.
Also with p/p you wont have much trouble vsing other thiefs(or any class) as you have blinds, stealths, interrupts and channelling attacks that will follow a thief into stealth. Most thiefs will die within two unloads and a few auto attacks. Now the bunker/high regen/ condition ranger in the video was actually and very very good ranger with a good build. I thought it would be nice to show what a ranger can do if played well as we dont see or hear about it enough. I don’t know if he 2v1 with ease he was pretty close to dying a couple times, few mistakes on my part allowed him to live. Also I was a total noob with a sword, it was my 2nd day with it and I never really used it that much (Sd as off set wep to deal with high boon build esp retaliation guards) .
:ps sorry for any grammatical errors writing from my phone.
As a fellow P/P thief who just happens to currently be in your WvW matchup, I’ll be looking for you out there in the borderlands tonight. Let’s get some gunslinger duels going before the matchup changes.
Here’s my playlist if you want to see more ways the P/P set can be viable:
http://tinyurl.com/ma2o7mp
P/P was always (will always be) Fun.
Thx for the vid.
P/P is pretty decent guys
P/P is pretty decent guys
P/P is ok, but IMHO, it is way better than the horrible Shortbow.
I have been using P/P since Beta and I still have not changed my opinion about it regardless of what other say.
The only time I would switch to SB is when defending a wall in WvW, but ever since the range nerf, there’s really no other good reason to use SB anymore. I rather use the Arrow Carts.
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
(edited by vincecontix.1264)
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
SB can be used for siegewarfare. PP can not. Yes even with 900 range SB can still be used for siege warfare.
SB can be used for zergs and tagging. P/P can’t be.
SB can be used for small group harassment, PP can only deal damage to single target.
SB has a dodge and teleport built in. P/P does not.
PP has better single target damage. It has a blind field, and it has an interrupt. But that’s all PP has going for it. It has too many cons such as getting hard countered by retaliation. No way to get out of trouble. Too initiative heavy for damage.
in this thread, there is a great video of a ranger, demonstrating the post-shortbow-nerf GW2 adage “A ranger without a bow probably knows what he’s doing.”
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
SB can be used for siegewarfare. PP can not. Yes even with 900 range SB can still be used for siege warfare.
I agree that it “can be used” in siegewarfare, but in that situation, we’re better off manning a siege engine like Arrow Cart. P/P is also better in protecting a siege engine compare to S/B (which has no siege protection capability) due to stun and blind.
SB can be used for zergs and tagging. P/P can’t be.
This responsibility is better off given to a non-Thief.
SB can be used for small group harassment, PP can only deal damage to single target.
Not necessarily, I think they are even in this situation. S/B can harass, but P/P can protect the harasser.
SB has a dodge and teleport built in. P/P does not.
This is not really that important since if a Thief wants to get away, they will find a way.
But I can argue that P/P has stun and blind. S/B does not. Which stun and blind is more useful than dodge and teleport specially in a team fight since the dodge and teleport doesn’t help the group at all.
PP has better single target damage. It has a blind field, and it has an interrupt. But that’s all PP has going for it. It has too many cons such as getting hard countered by retaliation. No way to get out of trouble. Too initiative heavy for damage.
I agree that retaliation is a problem, still trying to find a reliable way to minimize that. As for getting out of trouble, that’s outside the scope of the weapon set and should be considered when picking utility skills and selecting traits. Although, P/P has a better staying power than S/B if build correctly.
As for initiative heavy, well, that really depends on the build. You can go power/crit with high init cap, or you can go condition damage and don’t worry about init, or you can go hybrid so you can do both.
My current build is power heavy focusing on dealing as much damage in a shortest amount of time and it also complements my main S/D weapon set.
Overall, there’s no situation that SB really stands out where I can honestly say, yes in this situation I must use SB, not what it used to be.
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
Well in WvW my SB #1 bounces around people for like 1200-1600+ damage a hit and has a high chance of Fire sigilings all over the place getting me tons of loot bags. Not to mention the 4-5k aoe clusterbombs, weakness and survival utility. Pistol being single target does absolute crap damage compared to SB and doesn’t really synergize with anything or keep you alive.
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
Well in WvW my SB #1 bounces around people for like 1200-1600+ damage a hit and has a high chance of Fire sigilings all over the place getting me tons of loot bags. Not to mention the 4-5k aoe clusterbombs, weakness and survival utility. Pistol being single target does absolute crap damage compared to SB and doesn’t really synergize with anything or keep you alive.
I agree with SB being better in spreading damage. However, with the same range with P/P at 900, you are well within range of the opposition’s AoE damage. Yes, clusterbomb deals more damage, I agree, but again, the short range doesn’t allow you to maintain that damage anymore. In WvW situation, neither weapon shines, that’s why I said that we’re better off manning a siege engine.
If you enjoy getting AoE’d for the sake of loot, then that’s your playstyle and if it works for you then good.
…doesn’t really synergize with anything or keep you alive.
Not sure what you mean here since P/P can drop a combo field that helps with survivability specially in a group (keeping me and the group alive), while SB has none.
This responsibility is better off given to a non-Thief.
It’s not about responsibilities but that moving with the zerg gives you access to the most bags, WXP etc. I also happen to have a lot of fun zerging so there’s that. So I guess you solo roam but I build my thief to be a team fighter/ZvZ fighter so shortbow is indispensible.
As for why not roll another profession to play in zergs, because thief gives me unparalleled mobility, and escapability and I enjoy the initiative syatem and overall aesthetics of the thief. It allows me to do well in 1v1, team fights, and tagging/body cleave.
Apparently shortbow is the best autoattack in the game, and one of the best at tagging so yea it can be used for small/large/mega zerging (when it lags too much to use any skills) perfectly fine and I do get tons of bags with it with little to no effort. Overall survivability is excellent in a zerg thanks to evade shot and infiltrator arrow which you don’t have access to with P/P.
I would concede that depending on build, P/P may be better than shortbow for 1v1, but in that case I would bring D/P or D/D to compliment the S/D. Not sure why you bring P/P instead of D/P or D/D if you only roam/small man?
(edited by Excalibur.9748)
I would concede that depending on build, P/P may be better than shortbow for 1v1, but in that case I would bring D/P or D/D to compliment the S/D. Not sure why you bring P/P instead of D/P or D/D if you only roam/small man?
Because it’s a challenge, and challenges are fun.
http://youtu.be/xbMS57i7fNw
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
Well in WvW my SB #1 bounces around people for like 1200-1600+ damage a hit and has a high chance of Fire sigilings all over the place getting me tons of loot bags. Not to mention the 4-5k aoe clusterbombs, weakness and survival utility. Pistol being single target does absolute crap damage compared to SB and doesn’t really synergize with anything or keep you alive.
I agree with SB being better in spreading damage. However, with the same range with P/P at 900, you are well within range of the opposition’s AoE damage. Yes, clusterbomb deals more damage, I agree, but again, the short range doesn’t allow you to maintain that damage anymore. In WvW situation, neither weapon shines, that’s why I said that we’re better off manning a siege engine.
If you enjoy getting AoE’d for the sake of loot, then that’s your playstyle and if it works for you then good.
…doesn’t really synergize with anything or keep you alive.
Not sure what you mean here since P/P can drop a combo field that helps with survivability specially in a group (keeping me and the group alive), while SB has none.
Actually I love bathing in AoEs because of my Pack runes. I just heal myself and sneak attack someone and keep going. Another thing about SB is the sneak attack is the biggest middle finger in the game. It’ll screw people over so fast who overextend or fall behind.
I find SB combo field better for support. Blind cost a lot of ini, but Vuln can be ultra spammed, and Cluster Bomb blast can do all kinds of helpful things with other classes. Spam aoe heal with Ranger springs, spread retaliation everywhere with Guardians and so on. Can also aoe stealth people if you use D/P with it.
(edited by Doggie.3184)
This responsibility is better off given to a non-Thief.
It’s not about responsibilities but that moving with the zerg gives you access to the most bags, WXP etc. I also happen to have a lot of fun zerging so there’s that. So I guess you solo roam but I build my thief to be a team fighter/ZvZ fighter so shortbow is indispensible.
I see. I thought when you say “tagging” you meant tagging a target to focus on. My bad.
So yes, tagging for loot is SB, definitely. Although, I am intrigue on how the new Richochet works and how reliable it is — might be fun.
As for why not roll another profession to play in zergs, because thief gives me unparalleled mobility, and escapability and I enjoy the initiative and overall aesthetics of the thief. It allows me to do well in 1v1, team fights, and tagging/body cleave.
Apparently shortbow is the best autoattack in the game, and one of the best at tagging so yea it can be used for small/large/mega zerging (when it lags too much to use any skills) perfectly fine and I do get tons of bags with it with little to effort. Overall survivability is excellent in a zerg thanks to evade shot and infiltrator arrow which you don’t have access to with P/P.
If loot is the ultimate goal, then the more reason to man an Arrow Cart or other siege engines.
As for auto-attacking in a zerg situation, well I cringed at the thought due to the 900 range.
I would concede that depending on build, P/P may be better than shortbow for 1v1, but in that case I would bring D/P or D/D to compliment the S/D. Not sure why you bring P/P instead of D/P or D/D if you only roam/small man?
Well in my experience, Unload has more psychological effect on people compare to other skills. I can force someone to waste dodge, for example, by simply Unloading. Which I laugh most of the time because as you say, it deals minimal damage. But that psychological effect is a big plus in most of my fights. There are also times when they underestimate me because they see P/P until I pull out my S/D.
As for taking D/x, well most of the players knows what that means and most of the time they are prepared to deal with it.
Actually I love bathing in AoEs because of my Pack runes. I just heal myself and sneak attack someone and keep going. Another thing about SB is the sneak attack is the biggest middle finger in the game. It’ll screw people over so fast who overextend or fall behind.
lol, you’re crazy.
When traited, Pistol screws isolated people too, but most of the time I simply use my S/D to take them out.
I find SB combo field better for support. Blind cost a lot of ini, but Vuln can be ultra spammed, and Cluster Bomb blast can do all kinds of helpful things with other classes. Spam aoe heal with Ranger springs, spread retaliation everywhere with Guardians and so on. Can also aoe stealth people if you use D/P with it.
As combo finisher yes, SB is more versatile, but it still doesn’t stand out even in that situation because you can really do without those.
Actually, I’ve JUST unlocked the AoE increase on arrow carts so I don’t have too much experience with just how many loot bags arrow cart generates, but prior to that upgrade, I can say that I generate more loot bags with the shortbow compared to the arrow cart.
Maybe I’m just a lot better at using the shortbow and not too great at using the arrow cart. There’s the fact that people won’t stay in the arrow cart radius where as I can keep on hitting people with shortbow no matter where they run to.
Actually, I’ve JUST unlocked the AoE increase on arrow carts so I don’t have too much experience with just how many loot bags arrow cart generates, but prior to that upgrade, I can say that I generate more loot bags with the shortbow compared to the arrow cart.
Not sure how the loot bag is calculated but I’m simply pointing out the horrible range of SB that it’s better to man an Arrow Cart than be inside an AoE just to get extra loot.
But if you’re like the other guy who like to bathe in AoEs, then SB is indeed your weapon. Before the ranged nerf I too uses SB because it make me mobile, but it’s just too horrible right now.
Maybe I’m just a lot better at using the shortbow and not too great at using the arrow cart. There’s the fact that people won’t stay in the arrow cart radius where as I can keep on hitting people with shortbow no matter where they run to.
Well, if they are sieging then they are in range of the Arrow Cart and you can’t keep hitting people with SB because they’ll be out of range more often than them moving out of the AC radius.
Actually, I’ve JUST unlocked the AoE increase on arrow carts so I don’t have too much experience with just how many loot bags arrow cart generates, but prior to that upgrade, I can say that I generate more loot bags with the shortbow compared to the arrow cart.
Not sure how the loot bag is calculated but I’m simply pointing out the horrible range of SB that it’s better to man an Arrow Cart than be inside an AoE just to get extra loot.
But if you’re like the other guy who like to bathe in AoEs, then SB is indeed your weapon. Before the ranged nerf I too uses SB because it make me mobile, but it’s just too horrible right now.
Maybe I’m just a lot better at using the shortbow and not too great at using the arrow cart. There’s the fact that people won’t stay in the arrow cart radius where as I can keep on hitting people with shortbow no matter where they run to.
Well, if they are sieging then they are in range of the Arrow Cart and you can’t keep hitting people with SB because they’ll be out of range more often than them moving out of the AC radius.
Well if there’s an AC I’m obviously gonna use it especially since I’m pretty maxed out on AC mastery. Only missing the stealth reveal skill on it which has like a minute cooldown. But obviously people like manning arrowcarts when a siege is happening so I don’t normally get to man one.
I get quite a bit of loot bags (well not too many, but I usually get 1-2 at least tho the objective is killing their rams) from spamming clusterbomb on the gate they’re ramming on with the side benefit of possibly killing their rams too.
On the subject of bathing in AoEs. I’m actually really good at dodging AoEs
I pretty much never get hit by AoE when I use the shortbow. So I am not worried about “bathing in AoEs”
http://www.youtube.com/watch?v=Z86-apVYZrU (TC vs SoR, megazerg vs megazerg, I’m just using a shortbow)
Unless you’re talking about standing on top of a ledge and trying to use clusterbombs vs enemies. Yea, that’s pretty stupid, barely does anything nowadays since the range is too short. I typically just cluster bomb vs the gate they’re ramming on or manning siege weapons or just rally with the commander. I don’t do that bathe in AoE stuff. When attacking THEIR siege though, I’m not too worried about the AoEs since I can usually dodge them all.
(edited by Excalibur.9748)
The AoEs just don’t generate enough damage to kill me unless billions of them are on me, and it’s too easy to fall back from them. As mentioned I use pack runes, which pretty much keep Fury on me and people around me a lot of the time because those crappy aoes people throw around proc it a lot.
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