Pistol Whip and immobilize
They fixed the after cast on PW. Now you don’t need to walk forward after the stun.
You don’t need to walk into position since the delay between the stun and the slashing part had been shorten, thus you are interrupting your PW by trying to move.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You don’t need to walk into position since the delay between the stun and the slashing part had been shorten, thus you are interrupting your PW by trying to move.
Actually you can walk into position, and it does matter as the game thinks you can.
Thats the entire problem!!! I’ll slow things down for you:
1. I walk up to a sentry in WvW, the sentry uses Immobilize on me.
2. I use Pistol Whip on the sentry that is walking up to me.
3. The first part of PW hits the sentry, at which point the sentry is standing on the left side of me.
4. At that point the game turns my character so he faces the sentry (thus moving my character trough immobilize).
5. Second part of PW gets interrupted due to movement in immobilize.
I can’t simplify the facts more than this. I hope you understand the situation which is actually a bug.
We’ve already explain it to you. The time between the first and second part was reduced to 0, making it so that you cannot move into position after the initial stun. Stop using your movement keys during pistol whip, as this cancels the action.
We’ve already explain it to you. The time between the first and second part was reduced to 0, making it so that you cannot move into position after the initial stun. Stop using your movement keys during pistol whip, as this cancels the action.
Read my text again please. I am not moving…
The game faces my character to the target after the first part of the skill. This is counted as “movement” and so the skill is interrupted as I was unable to move due to Immobilize.
Try it in the game, press 3 while immobilized against a moving target . This will interrupt your PW if the target is not right in front of you.
So… This is a bug as It is not player cancelled
We’ve already explain it to you. The time between the first and second part was reduced to 0, making it so that you cannot move into position after the initial stun. Stop using your movement keys during pistol whip, as this cancels the action.
Read my text again please. I am not moving…
The game faces my character to the target after the first part of the skill. This is counted as “movement” and so the skill is interrupted as I was unable to move due to Immobilize.
Try it in the game, press 3 while immobilized against a moving target . This will interrupt your PW if the target is not right in front of you.
So… This is a bug as It is not player cancelled
It doesn’t affect me, and I’ve been running S/P for months. In fact, I just went roaming for 3 hours today and didn’t have any issues with it while immobilized. It’s just you, sorry.
We’ve already explain it to you. The time between the first and second part was reduced to 0, making it so that you cannot move into position after the initial stun. Stop using your movement keys during pistol whip, as this cancels the action.
Read my text again please. I am not moving…
The game faces my character to the target after the first part of the skill. This is counted as “movement” and so the skill is interrupted as I was unable to move due to Immobilize.
Try it in the game, press 3 while immobilized against a moving target . This will interrupt your PW if the target is not right in front of you.
So… This is a bug as It is not player cancelled
It doesn’t affect me, and I’ve been running S/P for months. In fact, I just went roaming for 3 hours today and didn’t have any issues with it while immobilized. It’s just you, sorry.
It is not just him, I’ve had the same issue and it is very annoying. If your target is not right in front of you, the second phase of the skill will try to turn you, but since you are immobilized you can’t turn, which instead interrupts the skill.
We’ve already explain it to you. The time between the first and second part was reduced to 0, making it so that you cannot move into position after the initial stun. Stop using your movement keys during pistol whip, as this cancels the action.
Read my text again please. I am not moving…
The game faces my character to the target after the first part of the skill. This is counted as “movement” and so the skill is interrupted as I was unable to move due to Immobilize.
Try it in the game, press 3 while immobilized against a moving target . This will interrupt your PW if the target is not right in front of you.
So… This is a bug as It is not player cancelled
It doesn’t affect me, and I’ve been running S/P for months. In fact, I just went roaming for 3 hours today and didn’t have any issues with it while immobilized. It’s just you, sorry.
It is not just him, I’ve had the same issue and it is very annoying. If your target is not right in front of you, the second phase of the skill will try to turn you, but since you are immobilized you can’t turn, which instead interrupts the skill.
Thanks, you’ve explained it better than I ever could. English is not my mothers tongue.
To anyone who hasn’t had any problems with PW:
It seems that if your target is within a certain range of your character (or standing inside your character), your character will not turn but hit straight ahead instead. But if your target is in sword distance your character will turn. I’ve played for 3 hours today and only had the bug once. I run PW fullstop.
Turn off your auto-tagetting and you won’t have this problem. The problem lies when the 2nd part of your PW auto-target and fails due to immobilized.
The skill shouldn’t try to turn you for the 2rd part.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Turn off your auto-tagetting and you won’t have this problem. The problem lies when the 2nd part of your PW auto-target and fails due to immobilized.
The skill shouldn’t try to turn you for the 2rd part.
This is probably why I don’t have issues. Autotargetting was helpful for a while, but kills your directional mobility skills when traveling across wide spaces with trash mobs and critters. Eventually we all learn to tab target or manual target, and no longer need auto.
Turn off your auto-tagetting and you won’t have this problem. The problem lies when the 2nd part of your PW auto-target and fails due to immobilized.
The skill shouldn’t try to turn you for the 2rd part.
This is probably why I don’t have issues. Autotargetting was helpful for a while, but kills your directional mobility skills when traveling across wide spaces with trash mobs and critters. Eventually we all learn to tab target or manual target, and no longer need auto.
I’ll switch auto targeting then…
but as this is still a bug, it still needs a fix!
I’ll switch auto targeting then…
but as this is still a bug, it still needs a fix!
Just remember that it will still happen as long as you have a target selected, regardless of whether it was acquired by auto-targeting or not (I play without auto-targeting and still have this issue).
I’ll switch auto targeting then…
but as this is still a bug, it still needs a fix!Just remember that it will still happen as long as you have a target selected, regardless of whether it was acquired by auto-targeting or not (I play without auto-targeting and still have this issue).
If you still have this issue, then you are manually turning your character while immobilized. Stop doing that and you won’t have a problem.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I think that we will know when we manually turn trough immobilize and when we “get turned”. Thats the point of this thread, otherwise it wouldn’t be a bug.
How is it a bug when it’s working as intended?
Immobilized (and chill to some extent) is obviously a hard counter to PW.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
How is it a bug when it’s working as intended?
Immobilized (and chill to some extent) is obviously a hard counter to PW.
How is this not a bug?? And how in the hell is this working as intended??? At least explain your statement because this is obviously not working as intended.
Okay let me take the time to explain this even further:
- Not a single attack should get interrupted by immobilize (we have stun and daze for that)
- Attacks should only be cancelled by the player moving during the cast when you are rooted with the skill
The ABOVE is working as intended!
Now you cast Pistol Whip while immobilized WITHOUT the intention to manually cancel or “interrupt” the skill.
Here is what happens:
Imagine a 1v1 where the opponent is a sentry in WvW.
- You get immobilized and the sentry walks up to you.
- The foe now stands left of your current location.
- You use PW and the first part hits the sentry even tough you are not faced towards him (How if what you say is true, is this part not already interrupted?)
- Right now there is (as people claim) a 0 second gap before the second part of PW activates. (Before the PW fix this gap was greater so you could even manually turn and aim the second part of PW. This did never interrupt the skill, as you were not rooted at that moment!!! Right now if you are turning and autowalking you can still change direction in between the first and second part. Heck, you can even jump in between the first and second part but thats another story
) If you do not touch your keyboard and mouse, the game will automatically try to turn your character towards your target. - Then the second part of PW ACTIVATES!!! So to my feel it was intended to be able to activate in the first place
- At this point you are using the second part of PW but the game is still trying to turn your character towards your target. This is now counted as “movement”, (even tough you are not intended to move) which will interrupt the skill.
So basically YOU did not cancel the skill, AND immobilize is not intended to interrupt skills. So there is basically one option left; BUG
Please correct me if im wrong
(edited by Menzies The Heretic.3415)
How is it a bug when it’s working as intended?
Immobilized (and chill to some extent) is obviously a hard counter to PW.
How is this not a bug?? And how in the hell is this working as intended??? At least explain your statement because this is obviously not working as intended.
Okay let me take the time to explain this even further:
- Not a single attack should get interrupted by immobilize (we have stun and daze for that)
- Attacks should only be cancelled by the player moving during the cast when you are rooted with the skill
The ABOVE is working as intended!
Now you cast Pistol Whip while immobilized WITHOUT the intention to manually cancel or “interrupt” the skill.
Here is what happens:
Imagine a 1v1 where the opponent is a sentry in WvW.
- You get immobilized and the sentry walks up to you.
- The foe now stands left of your current location.
- You use PW and the first part hits the sentry even tough you are not faced towards him (How if what you say is true, is this part not already interrupted?)
- Right now there is (as people claim) a 0 second gap before the second part of PW activates. (Before the PW fix this gap was greater so you could even manually turn and aim the second part of PW. This did never interrupt the skill, as you were not rooted at that moment!!! Right now if you are turning and autowalking you can still change direction in between the first and second part. Heck, you can even jump in between the first and second part but thats another story
) If you do not touch your keyboard and mouse, the game will automatically try to turn your character towards your target.
- Then the second part of PW ACTIVATES!!! So to my feel it was intended to be able to activate in the first place
- At this point you are using the second part of PW but the game is still trying to turn your character towards your target. This is now counted as “movement”, (even tough you are not intended to move) which will interrupt the skill.
So basically YOU did not cancel the skill, AND immobilize is not intended to interrupt skills. So there is basically one option left; BUG
Please correct me if im wrong
“Immobilized is a condition that prevents movement, turning, and dodging. Victims can still attack if their target is in range, although any associated movement will be cancelled”
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Wow I would’ve never sought that after Anets implementation of immobilize. It totally feels bugged but yet here it is. Disregard this thread and thiefs be disappointed~