https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
We need a P/X Revamp, these are ideas that will help it a lot.
First of all Fix the Activation Time… (This means pistols will have the same activation time as the short bow, as intended.)
1 Vital Shot
Blast your foe with a Vital Shot. Bleed your target if you hit them from behind or from the side.
Damage: 134 (.4)?
Bleeding: 3 s (128 damage)
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
This would make it good for both P/D and P/P, it fires a lot of bleeds when your behind your target, so P/D would require a bit more skill but have a lot more bleeding.
2 Shadow Escape (3 Intitiative.)
Teleport away from your target, break stun and convert a condition into a boon.
Combo Finisher: Leap
Range: 1,200
Break Stun
This would allow us to have stealth if we use black powder.
(This is changes for Unload.)
3-1 Double Tap (2 Initiative.)
Blast your foe with both pistols at the same time.
Damage (2x): 412
Combo Finisher: Physical Projectile
Range: 1200
(This can be used 7 seconds after you use Double Tap.)
3-2 Unload (3 Initiative.)
Unload on your target, piercing enemies.
Damage (8x): 1024
Combo Finisher: Physical Projectile (20%)
Range: 1200
(edited by Daecollo.9578)
I like the idea of giving the pistol auto 3 attacks, similar to dagger or sword: vulnerability, bleed, poison – or some such.
Needs an escape, but your #2 is op as hell. Give us some kind of leap/roll blast finisher, burning nearby foes.
A ‘shotgun-like’ #3 should have 3-5 bleeds for condi builds, however we can’t have unload as well. Content yourself with the #1 sneak attack.
This gives power dmg, bleeds, poison and burn.
I’d also like the shortbow to be viable for condition builds. It’s got the AoE poison/weakness going for it – that’s about it. To make it work in PvP you have to get weapon swap bleed sigils, such as Geomancy. You can stack a good bunch of condis, like:
bleeds
poison
cripple
weakness
But there’s no great damage to speak of. I think cluster bomb should grant burning + bleeds. Detonating should grant 6 bleeds, not 3 (when all three clusters land perfectly) and detonating over a larger area would spread the burning around.
Its not really overpowered, more of an escape tool. If your running away, your not damaging your target.
Pistol should be unique, basicly your giving it the exact same effect as the shortbow. Shortbow itself should have burning on criticals or something.
1200 range seems too much for #2 as it is a spammable, low-initiative gap-opener.
Sadly, the wiki doesn’t say anything about Phase Retreat (the 1200 range indicate how far your opponent can be away to spawn the clone not how far you will be teleported away) as it seems to be the most comparable skill.
I would also up the cost to at least 4, if not 5 initiative. It’s essentially a better heartseeker for stacking stealth with BP and that already needs to be nerfed.
yay another perma-stealth troll set, that’s even better than D/P since it’s also ranged with no way to avoid it!
1200 range seems too much for #2 as it is a spammable, low-initiative gap-opener.
Sadly, the wiki doesn’t say anything about Phase Retreat (the 1200 range indicate how far your opponent can be away to spawn the clone not how far you will be teleported away) as it seems to be the most comparable skill.
I would also up the cost to at least 4, if not 5 initiative. It’s essentially a better heartseeker for stacking stealth with BP and that already needs to be nerfed.
Phase Retreat can be 8 second cooldown and ALSO creates a clone in your place that spams the autoattack with applies conditions which can also apply vulnerability and bleeds.
I based the skill off Phase Retreat, but since it doesn’t create a nice clone I added a different effect. Its cost is comparable to Phases as well with Initiative and it seems like a very Pistol-like skill, getting away is 99% of the fight, Pistol lacks escapes and needs it badly.
yay another perma-stealth troll set, that’s even better than D/P since it’s also ranged with no way to avoid it!
Actually your able to get multiple stealths off one black powder, you could not move 1200m away and run back to the spot in the duration its up. It would only be useful for running away.
So it would be impossible with the set to aquire perma-stealth.
How D/P Works:
Use Black Powder, Heartseeker, Heartseeker, Heartseeker. (10 seconds of Stealth.)
How this would work:
Use Black Powder, Shadow Escape… But you can’t run back to the spot before it goes away, so no perma stealth.
(edited by Daecollo.9578)
How this would work:
Use Black Powder, Shadow Escape… But you can’t run back to the spot before it goes away, so no perma stealth.
Couldn’t you just turn around and port back into the field?
The set also very much promotes cheesy gameplay much more than any other weaponset thieves currently have.
Sinc both #1 and #2 are 1200 range, P/X thieves would basically only autoattack and use #2 to permanently stay out of range, get never CC’ed and be immune against any kind of conditions.
Don’t misunderstand me, please, i’m not against a P/X revamp, your suggested #2 skill just does too much in one skill without any CD (and because you based it off Phase Retreat: that skill doesn’t break stun).
How this would work:
Use Black Powder, Shadow Escape… But you can’t run back to the spot before it goes away, so no perma stealth.Couldn’t you just turn around and port back into the field?
The set also very much promotes cheesy gameplay much more than any other weaponset thieves currently have.
Sinc both #1 and #2 are 1200 range, P/X thieves would basically only autoattack and use #2 to permanently stay out of range, get never CC’ed and be immune against any kind of conditions.Don’t misunderstand me, please, i’m not against a P/X revamp, your suggested #2 skill just does too much in one skill without any CD (and because you based it off Phase Retreat: that skill doesn’t break stun).
It does not have a “port back.”
If it should work like phase retreat (and according to you, it should) it ports you straight back if you aren’t targeting anything.
If it should work like phase retreat (and according to you, it should) it ports you straight back if you aren’t targeting anything.
You can’t port away without a target.
Free teleportion backwards (Shadow escape) was the original state of P/D’s Shadow Strike which didn’t make it into Launch (where now you have to hit the dagger hit).
At 1 ini cheaper you’ll likely never see this implementation on P/x.
Even if Vital shot’s sped up, I think the damage isn’t high enough at a base. Trick shot is practically putting out the same damage without a bounce with the bleed on VS being accounted for.
also where is the P/D factor? Atm the build is built on 5-1 with 3 thrown in every 3 years on a blue moon because its use is pretty much limited to immobilize and guardian wards given the damage it does in comparison to Sneak attack (whether power or condi spec’d).
(edited by ensoriki.5789)
Free teleportion backwards (Shadow escape) was the original state of P/D’s Shadow Strike which didn’t make it into Launch (where now you have to hit the dagger hit).
At 1 ini cheaper you’ll likely never see this implementation on P/x.
That is because its P/D, which has more access to stealth. Remember you can’t do damage and do it at the same time, and also you need a target to use the ability because you can’t leap away from nothing.
Stealth only breaks on damage. This does no damage, it doesn’t break stealth while Shadow strike does. Its basically shadow strike without damage but more utility and without damage it doesn’t break stealth. Which is interesting, though doubtable to be included. Even if its included again its invalidating Shadow strike which is already struggling to find use on the weapon set against CnD+ Sneak attack. This is not considering the lack of use for DD. So P/D’s problems are still there, since you said P/X I thought it would make sense to point this out.
(edited by ensoriki.5789)
Stealth only breaks on damage. This does no damage, it doesn’t break stealth while Shadow strike does. Its basically shadow strike without damage but more utility and without damage it doesn’t break stealth. Which is interesting, though doubtable to be included. Even if its included again its invalidating Shadow strike which is already struggling to find use on the weapon set against CnD+ Sneak attack. This is not considering the lack of use for DD. So P/D’s problems are still there, since you said P/X I thought it would make sense to point this out.
Honestly, Shadow Strike should just get revamped itself, its a useless unreliable ability compared to most, its low range, low damage, offers no utility and almost no synergy with its set.
It has no synergy with D/P, it should be a burning applier, or poison to be honest.
(edited by Daecollo.9578)
I hope they fix P/P for the new awesome pistols coming out… :/
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