Pistol primary skill too weak
I would love to see a rotation with it
1 – Shoot your foe. Applies 1 stack of bleed
2- Shoot your foe again with a poisoned bullet. Applies poison for 3s, cripple for 1s(base condition duration)
3- Shoot your foe three times. Applies bleed for each shot that hits
I think the pistol MH should stay a condition weapon, as another core design of thief uses bleeds/cripples/poison. Maybe just keep the auto attack the same and speed it up or add a 30% chance to poison for 5s on each auto attack shot.
(edited by Doomdesire.9365)
I would love to see a rotation with it
1 – Shoot your foe. Applies 1 stack of bleed
2- Shoot your foe again with a poisoned bullet. Applies poison for 3s, cripple for 1s(base condition duration)
3- Shoot your foe three times. Applies bleed for each shot that hitsI think the pistol MH should stay a condition weapon, as another core design of thief uses bleeds/cripples/poison. Maybe just keep the auto attack the same and speed it up or add a 30% chance to poison for 5s on each auto attack shot.
I think a cripple on a ranged weapon primary attack is too powerful. A rotation is a good idea though and three shots at a time stacking all the bleeds doesn’t sound too bad.
I would say, and agree with you, that increasing the fire rate to that of short bow would already be a great help. Or adding another effect like poison. Burn doesn’t makes sense. Weakness would do, as well. Or just increase the damage/power scaling of each shot.
Perhaps give a boon such as vigor to fit in with the evade theme of the thief. This would help P/P quite a bit. Maybe a 50% chance to give vigor for 2s on auto attack, much like dagger mainhand where you get quite a bit of endurance on one of the auto attack rotations.
IMO, increase fire rate and a little better power scaling.
Now what pistol really needs is a #2 skill rework, it´s worse than autoattack. It needs to add 1/3 stacks of bleed to even be slightly competitive.
yes, skills 1 and 2 MH Pistol needs to be’ reworked…
IMO, increase fire rate and a little better power scaling.
Now what pistol really needs is a #2 skill rework, it´s worse than autoattack. It needs to add 1/3 stacks of bleed to even be slightly competitive.
While I won’t argue that Body Shot is amazing, the only real problem with it is that it shares a resource with your basic DPS skill, which means that using it gimps you more than it should. This is a problem with the design of Unload/Vital Shot more than it is a problem with Body Shot.
What needs to happen actually is:
a.)buff to Vital Shot so it functions as your primary source of basic DPS, then
b.) redesign of Unload to utility DPS instead of primary DPS that is good in different situations than Body Shot – I advocate a spray or cone AoE that in general does slightly less single-target DPS than Vital Shot unless you’re using a pure power/crit build.
That would enough to indirectly fix Body Shot along with Head Shot and Black Powder and make P/P much more enjoyable and viable.
(edited by Einlanzer.1627)
Remember that pistol mainhand (skills 1 and 2) is also used for P/D, so you need to think about how any changes impact that as well. Here are the changes that I would make:
Skill 1
—Increase the rate of auto attack
—Increase the damage from bleeds by 10%
—Increase the power scaling to .5
Skill 2
—Increase the damage amount.
—Increase vulnerability time from 6 to 8 seconds