Playing with Poison

Playing with Poison

in Thief

Posted by: mompen.7952

mompen.7952

Heya.

(this is for WvW purposes).

So I like the idea of applying poison to my blades, and decrease my enemies healing abilities.

I don’t want to go full condi, but hit like a (small) truck and inflict poison to whoever I’m fighting while I still do good damage.

I’ve come up with this:

http://gw2skills.net/editor/?vZIQNAoaVn8lClOhdmCGOB8PhlWCz7N0GmDaBgDwCY+E2CfhA-TFDEQBD7BA0v9HcoSIAeCAcnOgGcEAaj2gfp0YLKBBwhAgJKT8n6PkCg0hVA-w

Decent power (2,7k with bloodlust), and pretty good poison duration (78%) with 33% damage increase and extra stacks thanks to Potent Poison (maybe Sup sigil of Cruelty to make up for the loss of ferocity instead? Then power will be at around 2,5k. I have to test further).

I’m compensating the loss of power on runes with high quality food and the toxic sharpening stone for some power and condi duration.

I will apply poison with all my dagger attacks (well, almost all) and when I’m applying poison I will aslo apply weakness a lot (Lotus Poison trait).
I’m doing 10% extra damage to targets with a condition.

The rest is pretty much standard traits, except for the lotus training dodge, which will net me a 10% increase in condi damage and inflict some nice cover condis for my poison (will have to test if I need to choose Bound to compensate for damage loss tho).

Impairing daggers look also like a strong skill with the slow condition, immob and increased poison of course.

I’m going to test this tonight, and give feedback later.

My concerns are the loss of executioner, and power in general as I like to be around 3k power, and if the condi damage is high enough for making the poison worth traiting for without going full condi (which is a no-go).

We’ll see if the harassment of poison will make up for the loss of power.

Kenny Shayde/Ken Shadowpaw-Theef|Spiteful Sithis-Necro|Kennyneer-Engi|Mr Hex Appeal-Mesmer

Playing with Poison

in Thief

Posted by: babazhook.6805

babazhook.6805

If you can somehow gain some other sources of might you might be able to mitigate the loss from executioner damage wise to a degree. Just as example I have a wqarrior with ZERO condition damage who can easily get 1.2 ticks off bleeds and 2k ticks off burns. This can go way up to where I have seen 3k bleeds and 4 k burns when he fully might stack and there vuln on target.

That also speaks to vuln wherein if you can manage to buth vuln stack and might stack that posion damage can go higher even as your raw damage does.

Now that might be easier said than done unless you go p/p off hand but I would also consider weakening strikes over brawlers. The Weakness out of the DA line has a cooldown so you will have around 50 percent uptime. That from DrD will ensure you get full time weakness applied to an enemy. Havoc mastery is also a way you can get around the damage loss from executioner. I know this harms the cooldown reduction off brawlers for your impairing and heal but you might consider that option.

(edited by babazhook.6805)