If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
I’ve grown unbelievably bored with P/D conditions, and I’m just not into instagib.
As a sPvPer, this leaves me with few other options. Nothing else is quite as effective as these 2 specs – I’ve tested dozens upon dozens different combinations of traits, runes, sigils, and amulets. You either lose too much damage to be effective, or don’t do quite enough because you’re not full burst, and you’re only a tiny bit tougher. Its laughable how little of a difference an extra 1k toughness makes for a class with no access to protection, stability, or immunity/block skills.
This brings me to D/P – I’ve tested a number of builds that really seem like they could be viable, except for their ability to close a gap. HS kind of works, sometimes, as long as your opponent isn’t too far, and you’re not snared or immobilized, but its no shadow shot as far as closing gaps go. If shadow shot didn’t root the thief on hit, I would actually be able to test a number of specs to their fullest potential, and who knows, maybe thieves would have another spec or 2 to roll in tourneys.
It baffles me that this skill is still broken – this isn’t like P/P, which needs alot of adjustments to be fixed…all they need to do is remove the line of code that tells the game to root you on hit. There are already a number of skills that teleport you to your target without rooting you, it can’t possibly be that hard.
And for those of you who feel that this skill roots on hit by design…well, that can’t possibly be true. I honestly don’t have a ton of confidence in the dev and balancing team with their current record, but nobody, and I mean NOBODY would design a gap closer that rooted the user on hit – It’d be like a channeled bleed stack that cleansed your target at the end; utterly kittening pointless
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