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(edited by Daecollo.9578)
PvE thieves really need lots of help, this skill’s healing should be on-par with what other classes have for healing, and since the Omnomberry Pie nerf we really are sucking in the sustain survivability.
Since we now separate PvP/PvE abilities, here is what I have in mind:
“Signet of Malice now has a ½ cast time for PvP/PvE and also steals life per hit, life stolen does not critical and ignores armor and defenses, it is however not effected by power, or condition damage either.”
PvP:
Passive: 150, steals 150 life per hit.
Active: 3750
PvE:
Passive: 200, steals 200 life per hit.
Active: 3750
(SoM’s Passive is no longer effected by any statistics since its now a life stealing effect, however the active heal is effected 100% by healing power.)
This would open more builds to the thief with its active and passive effect and make us a lot stronger in PvE where we really need it. It also wouldn’t effect burst thieves because they don’t really hit that much, they just hit really hard.
(edited by Daecollo.9578)
the problem there comes in WvW. since Anet considers it PvE for balance purposes, that 200 life steal becomes insane, especial in combination with things like dagger storm, cluster bomb, and high hit volume builds like s/p and p/p. cluster bomb for instance can get 15 hits in one shot if you detonate it and all 3 bombs hit the max targets, that is an extra 3k damage over all targets, and as much healing. also, venom share builds would go crazy with it. between the venom life steal and the signet’s you could heal for 3.6k from a single P/W if you only hit one target, while in evasion and controlling your target. I think we would be better off just increasing SoM and our other healing methods scaling with healing power.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
the problem there comes in WvW. since Anet considers it PvE for balance purposes, that 200 life steal becomes insane, especial in combination with things like dagger storm, cluster bomb, and high hit volume builds like s/p and p/p. cluster bomb for instance can get 15 hits in one shot if you detonate it and all 3 bombs hit the max targets, that is an extra 3k damage over all targets, and as much healing. also, venom share builds would go crazy with it. between the venom life steal and the signet’s you could heal for 3.6k from a single P/W if you only hit one target, while in evasion and controlling your target. I think we would be better off just increasing SoM and our other healing methods scaling with healing power.
Dagger Storm has a 90 second cool-down and can be removed with fear. Its aoe also got reduced by a lot and nerfed.
S/P, P/P are the worst weapon sets we have (P/P is probably been wanting a revamp for a long time.) , retaliation and confusion absolutely destroy these builds.
Pistol Whip and Unload both need damage boosts.
You can’t move while you P/W, the person simply needs to move away and your P/W could do 0 healing and 0 damage, same with Unload. Most people just dodge out of it causing it to hit once or twice. With blind/meta immunity skills and massive CC other classes get, SoM really needs a buff.
(edited by Daecollo.9578)
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it a lot in dungeons. It was a godsend when soloing Hotw P1.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it a lot in dungeons. It was a godsend when soloing Hotw P1.
That dungeon can be soloed even without it thanks to short bow. Its easy like CoF Path 1.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it a lot in dungeons. It was a godsend when soloing Hotw P1.
That dungeon can be soloed even without it thanks to short bow. Its easy like CoF Path 1.
Indeed it can, and that’s all well and good. SoM makes it even easier, and makes melee a breeze.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it a lot in dungeons. It was a godsend when soloing Hotw P1.
That dungeon can be soloed even without it thanks to short bow. Its easy like CoF Path 1.
Indeed it can, and that’s all well and good. Melee is a different story.
I’d like to see you melee it now. I am talking post Omnomberry Pie Nerf.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it a lot in dungeons. It was a godsend when soloing Hotw P1.
That dungeon can be soloed even without it thanks to short bow. Its easy like CoF Path 1.
Indeed it can, and that’s all well and good. Melee is a different story.
I’d like to see you melee it now. I am talking post Omnomberry Pie Nerf.
Start to finish. Recorded on 15-17th April (the filenames are lying to me, so I don’t know what day it actually is).
(edited by Auesis.7301)
Trying to argue with Daecollo is like trying to argue with a brick wall.
SoM currently is fine for those people that have builds that can utilize it well, those who don’t have such builds will always get more benefit from the other 2 heals in any case.
If you increase the healing it does it will start doing way more healing than either of the two other heals, considering a dagger dagger thief can already outheal and untraited hide in shadows with it.
Signet of malice seems fine. I wouldn’t use it everyday for everything but that doesn’t make it a bad skill.
I’m confused. Signet of Malice is one of the most powerful PvE heals in the game already.
Why do I barely see thieves use it in PvE?
I use it 24/7. Best PVE heal in this game.Thief who uses something else in PVE must be beginner =)
(edited by Evilek.5690)
signet of malice is OP in PVE. when i Dagger storm in a pack of mobs, my health goes -up-. And if the cast time of SoM is getting on your nerves? use one of our many abilities / traits that put us in stealth first before casting it. Another pro tip, Caltrops + Shadow Refuge + Dagger storm / Death Blossom inside the refuge = so much AoE healing in PVE (and pvp) it’s ridiculous.
signet of malice is OP in PVE. when i Dagger storm in a pack of mobs, my health goes -up-. And if the cast time of SoM is getting on your nerves? use one of our many abilities / traits that put us in stealth first before casting it. Another pro tip, Caltrops + Shadow Refuge + Dagger storm / Death Blossom inside the refuge = so much AoE healing in PVE (and pvp) it’s ridiculous.
It has a long cool-down and thieves don’t have a high health pool. It is a nice reset button, however Warrior/Necromancer and other classes get twice the health we do.
(edited by Daecollo.9578)
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