https://twitter.com/TalathionEQ2
Please buff the damage of the dual skills.
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While I wouldn’t turn down some buffs (like un-nerfing Pistol Whip), buffing the dual skills in general is not the direction that needs to be taken.
Buffing dual skills leads to a situation like what exists with MH Pistol currently. The #1 skill, which is your only free DPS, is too weak to rely on so you end up having to spend all of your Initiative constantly on the other DPS skill, Unload, meaning you are trapped into mindlessly spamming 3 and geting zero utility from the set.
They actually need to do the opposite of what you suggested and buff the autoattacks, at least for Pistols and Shortbow- that way you are able to deal appreciable DPS without dumping all your initiative on one skill and can approach fights more tactically.
(edited by Einlanzer.1627)
Actually, buffing the dual skills is not the direction that needs to be taken.
Buffing dual skills leads to a situation like what exists with MH Pistol currently. The #1 skill, which is your only free DPS, is too weak to rely on so you end up having to spend all of your Initiative constantly on the other DPS skill, Unload, meaning you get zero utility from the set and no ability to use it tactically.
They actually need to do the opposite of what you suggested and buff the autoattacks, at least for Pistols and Shortbow. They probably should un-nerf Pistol Whip, however.
Unload needs its damaged buffed up to the levels of Rapid Fire and Rifle Volley and be able to pierce, it has low range compared to both of them and does not pierce at all.
It also costs a lot of initiative for easy to dodge damage, the damage should be buffed by atleast 50%.
There is no reason other weapon sets get higher damage attacks with a lower cost and are able to pierce. Thieves don’t even get a pet or anything like that either.
Try using Unload in Spvp, its an absolute joke skill.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Actually, buffing the dual skills is not the direction that needs to be taken.
Buffing dual skills leads to a situation like what exists with MH Pistol currently. The #1 skill, which is your only free DPS, is too weak to rely on so you end up having to spend all of your Initiative constantly on the other DPS skill, Unload, meaning you get zero utility from the set and no ability to use it tactically.
They actually need to do the opposite of what you suggested and buff the autoattacks, at least for Pistols and Shortbow. They probably should un-nerf Pistol Whip, however.
Unload needs its damaged buffed up to the levels of Rapid Fire and Rifle Volley and be able to pierce, it has low range compared to both of them and does not pierce at all.
It also costs a lot of initiative for easy to dodge damage, the damage should be buffed by atleast 50%.
There is no reason other weapon sets get higher damage attacks with a lower cost and are able to pierce. Thieves don’t even get a pet or anything like that either.
Try using Unload in Spvp, its an absolute joke skill.
Well, I have to admit that P/P does feel dramatically inferior to Rifle on the Warrior all the way around, so maybe they should buff everything. I still say that Vital Shot is both the most important and the most flawed piece of the puzzle though.
Actually, buffing the dual skills is not the direction that needs to be taken.
Buffing dual skills leads to a situation like what exists with MH Pistol currently. The #1 skill, which is your only free DPS, is too weak to rely on so you end up having to spend all of your Initiative constantly on the other DPS skill, Unload, meaning you get zero utility from the set and no ability to use it tactically.
They actually need to do the opposite of what you suggested and buff the autoattacks, at least for Pistols and Shortbow. They probably should un-nerf Pistol Whip, however.
Unload needs its damaged buffed up to the levels of Rapid Fire and Rifle Volley and be able to pierce, it has low range compared to both of them and does not pierce at all.
It also costs a lot of initiative for easy to dodge damage, the damage should be buffed by atleast 50%.
There is no reason other weapon sets get higher damage attacks with a lower cost and are able to pierce. Thieves don’t even get a pet or anything like that either.
Try using Unload in Spvp, its an absolute joke skill.
Well, I have to admit that P/P does feel dramatically inferior to Rifle on the Warrior all the way around, so maybe they should buff everything. I still say that Vital Shot is both the most important and the most flawed piece of the puzzle though.
I agree, it should be 0.5 fire rate like it says, instead its more like 0.95 fire rate. Almost as slow as rifle, except rifles can put a 9 second bleed on the target and has a lot more power, where pistols can only put a 4 second bleed on the target.
https://twitter.com/TalathionEQ2
Where on earth did you get those dmg numbers, by reading that, it looks like pw and unload deals 4 times the dmg fs does.. Clearly wrong as flanking strike is one of the hardest hitting abilities in the game! It’s only just behind backstab and a full rotation of pw..
Fs, pw and unload can all hit for approx 7k in spvp.. I think that’s very reasonable
If your numbers above is what you think the dmg should be, why so little dmg for flanking strike?
Where on earth did you get those dmg numbers, by reading that, it looks like pw and unload deals 4 times the dmg fs does.. Clearly wrong as flanking strike is one of the hardest hitting abilities in the game! It’s only just behind backstab and a full rotation of pw..
Fs, pw and unload can all hit for approx 7k in spvp.. I think that’s very reasonable
If your numbers above is what you think the dmg should be, why so little dmg for flanking strike?
Using his numbers, Flanking Strike does 8 less damage than a full unload.
Remember, tooltips use x8 or x2 to signify how many attack the damage is dealt in, rather than how many hits of that damage are done.
E.g. x2 1200 Flanking Strike would do 600 damage per hit while x8 1200 Unload will do 150 damage per hit.
On Topic: I think some of the damages are really high. It’s already possible to hit over 5k damage with Unload in sPvP (Though the Quickness nerf made it much harder to get off)
Shadow Shot already does good damage (I get 3.5k crits out of it) which can be spammed multiple times in a row and it also provides defence through the blind. Buffing it so it does nearly the same damage as Backstab, yet spammable (Would be able to get 3 off back to back with base initiative and they’d deal about 5-6k damage on high health targets, which after 1-2 will be able to exchange into 3-8k Heartseekers to finish targets off in a few seconds)
The only Dual Skill that I feel needs a damage buff is Pistol Whip. Everything else would be fine with simple tweaks such as cast times/initiative costs since they already hit quite hard.
There’s two kinds of people… The quick and the dead”
Daecollo edit first post bassed on skill coeficients please, not own p attack
Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Current skills coefficient
DAGGER
1-2-4-5 Skills
Double Strike (1-1): 0.2775 x2
Wild Strike (1-2) – Lotus Strike (1-3): 0.847
Autoattack chain: 2.249 – 2s – 1.1245
Stealthed – Backstab (front): 1.202 – 0s – N/D
Stealthed – Backstab (back): 2.405 – 0s – N/D
Heartseeker: 1 (>50%)/1.502 (25%-50%)/2.005 (<25%) – 0.75s – 1.33 (>50%)/2 (25%-50%)/2.67(<25%)
Dancing Dagger: 1.048 (per hit) – 0.5s – 2.096 (per hit)
Cloak & Dagger: 1.624 – 0.5s – 3.248
Dual Skills
Dagger off-hand – Death Blossom: 0.206 x3 – 0.75s – 0.824
Pistol off-hand – Shadow Shot: 1.378 – 0.25s or more (depends on distance of target, close targets almost 0s to hit) – 5.512
PISTOL
1-2-4-5 Skills
Vital Shot: 0.416 – 0.75s – 0.555
Stealthed – Sneak Attack: 0.249 x5 – 1s – 1.245
Body Shot: 0.547 – 1s – 0.547
Headshot: 0.26 – 0s – N/D
Black Powder: 0.285 – 0.75s – 0.38
Dual Skills
Dagger off-hand – Shadow Strike: 0.314 (Dagger strike)/1.251 (Pistol shot) – 0.5s – 3.13
Pistol off-hand – Unload: 0.248 x8 – 2s – 0.992
SWORD
1-2 Skills
Slice (1-1) – Slash (1-2): 0.801
Crippling Strike (1-3): 1.3
Autoattack chain: 2.902 – 2.4s – 1.209
Stealthed – Tactical Strike: 0.748 – 1s – 0.748
Infiltrator’s Strike: 0.748 – 0s+travel time (slightly affected by distance) – N/D
Dual Skills
Dagger off-hand – Flanking Strike: 0.76 (Dagger strike)/1.5 (Sword Strike) – 1.25 – 1.808
Pistol off-hand – Pistol Whip: 0.337 (Pistol shot)/0.372 x8 (Sword strikes) – 2.75s – 1.205
SHORTBOW
1-2-3-4-5 Skills
Trick Shot: 0.523 – 0.8s – 0.65375
Stealthed – Surprise Shot: 0.571 – 0.8s – 0.71375
Cluster Bomb: 1.385 – 0.5s+travel time – N/D
Cluster Bomb – Detonate: 0.475 each fragment
Disabling Shot: 0.523 – 0.5s – 1.046
Choking Gas: 0 – 0.5s+travel time (much less travel time than Cluster bomb) – N/D
Infiltrator Arrow: 0 – 0s+travel time (less than Cluster Bomb or Chocking Gas) – N/D