Please consider Rifles viable for thieves

Please consider Rifles viable for thieves

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Posted by: Grumpy Hermit.9681

Grumpy Hermit.9681

Let me start by saying I enjoy playing my thief immensely. But I feel our limited arsenal of weapons is a bit lackluster compared to other professions weapon selection and hence weapon skills. I totally understand the selection from a role play perspective, however as much as I love using daggers and short bow (don’t get me started on the ‘Dreamer’ legendary) I kind of wish i had some long range pew pew in certain situations and i personally feel the rifle could fill that void. thief sniping and single target range attacks would be awesome….surely we all agree. and the thought of a legendary rifle on a sniper thief just works in a profession point of view.

So if you are a thief player yourself and nod your head at the thought of rifles, please give a thumbs up to show and maybe with enough interest or a poll it could happen…though unlikely, we can hope right?

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Posted by: Grimwolf.7163

Grimwolf.7163

I think it’s already common knowledge that everyone wants rifles for sniping on a thief.
This topic has come up many times before.
http://wiki.guildwars2.com/images/0/05/Horia_Dociu_Sniper_concept_art.jpg

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Posted by: Rafahil.2857

Rafahil.2857

Well I’m all for it, but before that I’d rather want them to make p/p more viable. Maybe piercing bullets or something.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Which brings up the point of are we thieves or assassin archetypes?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Penguin.5197

Penguin.5197

Here let me just tease you with how your thief may be like someday~

Attachments:

(edited by Penguin.5197)

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Posted by: Grimwolf.7163

Grimwolf.7163

Clearly we’re Assassins, but someone decided 90% of the way through the design process that they would rather not have the same name as the Guild Wars 1 class, maybe because the lore associates the title with the formal order of assassins in Cantha or something weird like that.
So they arbitrarily landed on Thief instead, because Rogue was too cliche I guess? And they had to randomly throw something in to justify the title, which is why our class ability sucks.

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Posted by: Grumpy Hermit.9681

Grumpy Hermit.9681

I am not surprised that the topic has come up before, it just seems so relevant for the sneakers and shadow dwellers. I’ve settle mainly on duel daggers and shortbow. sword/ pistol whip is tricky to nail and leaves you well open to attack. dagger pistol was ok for the closing in on target and combo fields, but in a group its short bow 99% of the time. P/P i have yet to appreciate, tried it a little though it didn’t sink in might give it another shot (pardon the pun). I’d like to point out that i am a support thief 10/0/30/10/20 with perked up steal/mug/boons and group heals, toughness and conditions….I am not a fan of the squishy. But i just wish i had the long range sometimes in WvW as I barely can shoot the ground from walls and keeps. Also the Shortbow jumpshot seems so useless it barely works anywhere to be of any use…..you know jumping puzzles and vantages, very rarely in combat. So we have limited stealth which is fine but other professions seem to have way more mobility, or is it just me?
Just some gripes and niggles. I’m sure it’s all been said before, but I’ve only had 3 weeks playtime so far.

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Posted by: Cost.6917

Cost.6917

Also the Shortbow jumpshot seems so useless it barely works anywhere to be of any use

Omg, you are wrong here.
But gimme that rifle!
We have spear guns anyway, we are skilled enough!

Adjora (thief), Rabanastra (ele), Anji The Crimson (war) – Piken [Rise]

(edited by Cost.6917)

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Posted by: jassking.7934

jassking.7934

PLEASE! border-lands 2 style! The first skill could be a peircing skill next a high crit. chance skill, next maybe another blink thingy, after maybe a flammable bullet, and after, i dont know 0.0 but the stealth skill for the rifle could be like a suprise attack dealing high damage.

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Posted by: Grimwolf.7163

Grimwolf.7163

As long as the thread is here, we may as well talk specifics.
Obviously it needs to be focused on long range. Maybe give some of the attacks a bonus to damage the further away you are, kinda like the Ranger’s longbow.
I’d also like to see a melee attack on it that stealths you CnD style, to keep you slippery and hard to pin down in close range.
I also think it’d be good if the stealth attack caused knockback. It’d pair well with the melee stealth as yet another way to keep your distance.
Another attack could be a long range shot with maybe ~1 second cast that pins you in place while charging, encouraging you to keep your distance so you won’t have to move around so much while attacking.

(edited by Grimwolf.7163)

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Posted by: Kyrion.2749

Kyrion.2749

Clearly we’re Assassins, but someone decided 90% of the way through the design process that they would rather not have the same name as the Guild Wars 1 class, maybe because the lore associates the title with the formal order of assassins in Cantha or something weird like that.
So they arbitrarily landed on Thief instead, because Rogue was too cliche I guess? And they had to randomly throw something in to justify the title, which is why our class ability sucks.

I was about to answer the same, but you did it flawlessly

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Posted by: Fiorrello.8126

Fiorrello.8126

the rifle is a weapon that lets you tag an enemy at long range killing them in the safety of the distance that you are from your enemy. currently every character that uses a rifle has their rifle skills orientated around kiting.

if the thief was to get a weapon set like this then they would have to give up one of two things.

1. stealth. stealth acts as the safety net for thieves so they don’t have to kite and control an enemy, but instead can re-position and attack. imagine trying to fight a target that can peck at you from max range while at the same time go invisible the moment you turn around to try and fight them. that’s just not happening and is an un-fun idea for everyone involved.

2. damage. the rifle is again a kiting weapon, with the thieves mobility, ability to stealth and damage output, the only thing that is fair about it is that they have to be up close to do it. taking away that disadvantage would pretty much mean that thief would have to be nerfed in some regard and damage would be the most likely place to nerf it. sorry but you can’t have your cake and eat it too.

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Posted by: Doggie.3184

Doggie.3184

We have the least amount of weapon skills in game, I’d welcome any new weapon with extreme joy. It should be the opposite since thieves and bandits pretty much pick up anything that kills and use/master it.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Fiorrello.8126

Fiorrello.8126

We have the least amount of weapon skills in game, I’d welcome any new weapon with extreme joy. It should be the opposite since thieves and bandits pretty much pick up anything that kills and use/master it.

thief; sword, dagger, pistol, shortbow. possible weapon combinations, 6 plus shortbow.

engineer; pistol, rifle, shield. possible weapon combinations, 3 including rifle.

i think your quest for more options would be better served in a different sub forum.

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Posted by: Doggie.3184

Doggie.3184

We have the least amount of weapon skills in game, I’d welcome any new weapon with extreme joy. It should be the opposite since thieves and bandits pretty much pick up anything that kills and use/master it.

thief; sword, dagger, pistol, shortbow. possible weapon combinations, 6 plus shortbow.

engineer; pistol, rifle, shield. possible weapon combinations, 3 including rifle.

i think your quest for more options would be better served in a different sub forum.

They have kits, that’s why. Which are indeed weapon skills.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Fiorrello.8126

Fiorrello.8126

flamethrower, bomb kit, grenade kit, elixir gun.

even if you discount the fact that you have to use a utility slot to get them, that they do poor damage, are buggy, didn’t even properly scale until very recently, caused you to lose your weapon stats until very recently, have less base damage then a pistol, have been nerfed multiple times (at least 3 times) since beta and mean that you can’t use regular weapon swapping.

then yeah, thief has just as many weapon options as an engineer does. the king of versatility. are you asking for the same damage nerf that engineers got?

edit: forgot tool kit. point still stands however.

(edited by Fiorrello.8126)

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Posted by: Kyrion.2749

Kyrion.2749

… if the thief was to get a weapon set like this then they would have to give up one of two things.

1. stealth. stealth acts as the safety net for thieves so they don’t have to kite and control an enemy, but instead can re-position and attack. imagine trying to fight a target that can peck at you from max range while at the same time go invisible the moment you turn around to try and fight them. that’s just not happening and is an un-fun idea for everyone involved.

2. damage. the rifle is again a kiting weapon, with the thieves mobility, ability to stealth and damage output, the only thing that is fair about it is that they have to be up close to do it. taking away that disadvantage would pretty much mean that thief would have to be nerfed in some regard and damage would be the most likely place to nerf it. sorry but you can’t have your cake and eat it too.

Currently, Shortbows, Dual pistols and Spearguns have absolutely ZERO ways of getting stealth by themselves and Sniper rifle probably won’t be an exception, so deal, we take the damage.

… then yeah, thief has just as many weapon options as an engineer does. the king of versatility. are you asking for the same damage nerf that engineers got?

No need, since we already got several damage nerfs. We have enough of those for the moment, but thanks for the interest.

Besides, if you feel that engineers are also very limited in their weapon selections and could use some more, feel free to ask for them in the engineer forums.

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Posted by: Stooperdale.3560

Stooperdale.3560

I don’t see thieves getting a rifle. A rifle is typically a weapon fired from a static position at long range for sustained single target damage. First of all, that’s the ranger’s job. It is also out of style for the thief. If you customize the rifle for effects then you’re becoming an engineer. It’s also too similar to our existing pistol skills since they are also single target with low mobility. Long range also voids our shadow steps.

I think some mileage could come from improving our existing pistol skills, perhaps adding some ‘light’ skills so that pistol is a viable without an off hand.

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Posted by: Daecollo.9578

Daecollo.9578

I don’t see thieves getting a rifle. A rifle is typically a weapon fired from a static position at long range for sustained single target damage. First of all, that’s the ranger’s job. It is also out of style for the thief. If you customize the rifle for effects then you’re becoming an engineer. It’s also too similar to our existing pistol skills since they are also single target with low mobility. Long range also voids our shadow steps.

I think some mileage could come from improving our existing pistol skills, perhaps adding some ‘light’ skills so that pistol is a viable without an off hand.

Rangers are flexible and durable—proficient with the bow, yet surgical with the sword. They rely on a keen eye, a steady hand, and the power of nature to slay their targets. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance. As an adventurer profession, rangers wear medium armor.

Sorry that does not sound like the rangers job at all. How can you use “nature magic.” with a rifle

@ “A rifle is typically a weapon fired from a static position at long range for sustained single target damage.”

No, a rifle is a firearm designed to be fired from the shoulder.

What we want is a “Sniper.” and that does not sound like a ranger at all. Sorry.

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Posted by: Stooperdale.3560

Stooperdale.3560

Sustained long range dps is a feature of a ranger. It comes for them through bows. A thief rifle without sustained long range dps would be pointless (other than for breaking pvp with sniping), and with that dps it supercedes the ranger.

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Posted by: Grimwolf.7163

Grimwolf.7163

Sustained long range dps is a feature of a ranger.

What? No it is not, are you completely insane? Every single class in this whole freakin’ game is capable of building for ranged damage. Hell, the Engineer doesn’t even HAVE melee unless you use the tool kit.