Please revert Leeching Venom
It was always limited to one activation per hit.
nope. Before all activations would occure if you stacked up the venoms. I tested it and built around it. It never showed in the combat log but if you watched the numbers poping up you would see 3x 378 damage pop up very close to one another instantly.
I also tested with health. If i poped 3 venoms i would get the full amount health back for 3 venoms on 1 hit
You tested wrong.
Tooltip always said 1 per hit.
source : my own build which i ran for a year and which is now gutted but not for those reasons.
You tested wrong.
Tooltip always said 1 per hit.source : my own build which i ran for a year and which is now gutted but not for those reasons.
I think you don’t quite get it.
He said, before, you get heal once for each stack of venom.
You use two venoms, you get two heals, etc…
Now his problem is, with two venoms, sometimes he gets the equivalent of just one heal.
If that’s true, well kitten it sucks. Venom healing was a cool way to remain alive when playing support.
I used a venom share build for years and it has always been 1 heal per strike no matter how many venoms I had activated at the same time (maybe in beta/early stages of the game it wasn’t like that I can’t remember that right now).
Always had to time them to make sure I wasn’t using more than 1 at the same time to optimize the leeching (always found more helpful the damage part than the healing as 6 guys doing armor ignoring damage on a focused target is brutal). As far as I’ve always known, this patch didn’t change anything about it.
If you mean that the tooltip was wrong before and you were being healing without the game notifying it (I didn’t stop to check that, only the damage numbers the interface told me), then it’s called a bug fix so that’s alright anyway.
This may be the most kitten I’ve seen someone about the patch for a change that didn’t happen xD