Please, stop taking numbers from WvW.
With reference to SPvP, regardless of whether backstab does too much damage or not, I think its hard to dispute it is a FotM build of the worst kind; it promotes bad play, is generally worthless to a team due to its down times, and for these reasons alone, should require balance.
You have the camp of people who will swear by using the FotM backstab builds because they aren’t skillful enough to move out of that playstyle, you have the decent players that notice that other builds are not as viable and will only play this build. Either way, balance will do it well. Which camp are you in? No one wants to admit they are bad, so if you are a decent player, it shouldn’t matter how backstab is changed.
Personally, I think backstab should be changed. It should be made more viable, even outside of its SPvP homeground. I think it’d do it a lot of good if it was actually something you could base a build around for TPvP, if it had great utility in place of its damage.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I would personally like to see a cripple come from BS and maybe something else as a trade off for some of its damage, preferably a useful boon like a short protection/retal or an offensive fury. I get what you mean but I play a balanced BS build rather for its playstyle, I rolled a thief to be a melee stealther.. that’s just how its always been for me in MMO’s.
If thieves were more like Assassins in GW1 with skill chains we would have a lot less problems here.
ALL burst as crazy as they are in GW2 right now should not exist, burst should require multiple players with coordinated attacks not any one person, ala GW1.
(edited by Rukia.4802)
it promotes bad play
Actually, it punishes bad play. It’s what is commonly referred to as a pubstomper build: extremely effective against low-skill, unorganized opponents while tapering off sharply in the higher end gameplay.
(edited by bwillb.2165)
it promotes bad play
Actually, it punishes bad play. It’s what is commonly referred to as a pubstomper build: extremely effective against low-skill, unorganized opponents while tapering off sharply in the higher end gameplay.
Exactly.
Only people having issues with this build are average players (not trying to be harsh).
Most of the guys that have been playing for a while like myself actually relish the free kills these builds usually are. Not only are they free kills, but they’re quick kills, because they’re so squishy.
it promotes bad play
Actually, it punishes bad play. It’s what is commonly referred to as a pubstomper build: extremely effective against low-skill, unorganized opponents while tapering off sharply in the higher end gameplay.
Exactly.
Only people having issues with this build are average players (not trying to be harsh).
Most of the guys that have been playing for a while like myself actually relish the free kills these builds usually are. Not only are they free kills, but they’re quick kills, because they’re so squishy.
Indeed, like I said, dodging BS is easy. I faceroll over these kids all day. Watch their first “burst chain” fail and some will just stand there going lolwut I didn’t expect him to dodge hurrdurr now my pure damage build is useless. They may as well just stand there.
Same goes for bulls charge HB warriors. Utility out of immob and just watch the tears flow.. I have a feeling most of this forum are just WoW immigrants that have no clue how real pvp works.
(edited by Rukia.4802)
it promotes bad play
Actually, it punishes bad play. It’s what is commonly referred to as a pubstomper build: extremely effective against low-skill, unorganized opponents while tapering off sharply in the higher end gameplay.
Exactly.
Only people having issues with this build are average players (not trying to be harsh).
Most of the guys that have been playing for a while like myself actually relish the free kills these builds usually are. Not only are they free kills, but they’re quick kills, because they’re so squishy.
Indeed, like I said, dodging BS is easy. I faceroll over these kids all day. Watch their first “burst chain” fail and some will just stand there going lolwut I didn’t expect him to dodge hurrdurr now my pure damage build is useless. They may as well just stand there.
Same goes for bulls charge HB warriors. Utility out of immob and just watch the tears flow.. I have a feeling most of this forum are just WoW immigrants that have no clue how real pvp works.
It promotes bad play because the ease of doing high burst damage is incomparable to other classes. That’s the sales pitch. What new players don’t realize is that the downtime is the bad play it is promoting. When people start use a build that is only effective 1 out of 45 seconds, and said build gets popular, that is bad play. The teamwork the build can offer is shallow, yet it still appears lucrative because of big numbers and ‘k/d’ ratios.
The limits of a backstab build has been reached. Its time to bring it back down to earth again, and reworked into something more viable.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
it promotes bad play
Actually, it punishes bad play. It’s what is commonly referred to as a pubstomper build: extremely effective against low-skill, unorganized opponents while tapering off sharply in the higher end gameplay.
Exactly.
Only people having issues with this build are average players (not trying to be harsh).
Most of the guys that have been playing for a while like myself actually relish the free kills these builds usually are. Not only are they free kills, but they’re quick kills, because they’re so squishy.
Indeed, like I said, dodging BS is easy. I faceroll over these kids all day. Watch their first “burst chain” fail and some will just stand there going lolwut I didn’t expect him to dodge hurrdurr now my pure damage build is useless. They may as well just stand there.
Same goes for bulls charge HB warriors. Utility out of immob and just watch the tears flow.. I have a feeling most of this forum are just WoW immigrants that have no clue how real pvp works.
It promotes bad play because the ease of doing high burst damage is incomparable to other classes. That’s the sales pitch. What new players don’t realize is that the downtime is the bad play it is promoting. When people start use a build that is only effective 1 out of 45 seconds, and said build gets popular, that is bad play. The teamwork the build can offer is shallow, yet it still appears lucrative because of big numbers and ‘k/d’ ratios.
The limits of a backstab build has been reached. Its time to bring it back down to earth again, and reworked into something more viable.
The burst really isn’t incomparable to other classes, though. it’s very similar to burst builds on mesmer, warrior, and engineer. You’re right about it having long downtime and not having any team bonuses, though.
Separate sPvP and WvW problem solved.
Separate sPvP and WvW problem solved.
You mean separate pve and pvp, I agree
Separate sPvP and WvW problem solved.
They’re already two completely different things… what are you talking about?
all is vain
Separate sPvP and WvW problem solved.
They’re already two completely different things… what are you talking about?
Skill function/balance like how pve & pvp skills have separate balances and functions in GW1.