Obviously I am a noob, and not worthy to run any dungeons. Not even StoryMode. I am clearly doing everything wrong. So fellow Thieves, please help me understand how I should spec and gear for dungeons. I do PvE only. (I never cared about PvP). I would say I’m a “slightly above average” player. With decent reflexes, a low ping, lots of time, and half a brain.
So far I have learned.
1) You can’t be glass cannon in dungeons.
You will die. So I spec first Toughness/Healing. Secondly Vitality+BoonDuration (so I can get VigorOnHealing). Thirdly Precision+CritDamage. My gear has as much +healing and toughness as I can find, and secondly a mix of precision/power and vitality.
2) You can’t be melee in dungeons.
You’ll die a lot more in melee than when ranged. Of course some players have such large schkitties that they can do anything they want. But for most players, ranged is the preferred way to go. I use shortbows now.
3) You need synergy.
And that is where my questions are.
What traits can I get to help my party ? What combo fields should I use ?
- The only one I can find is: Lotus Poison (weakens the target when you poison him -> target will do 50% less damage to you and your party). Do you need a special “poison build” to maximize the amount of time you apply poisons (and weaken the target) ? Do I need special weapons to maximize poisoning ? Daggers and shortbow have poison in their nr-1-ability. Pistols don’t apply poison at all. I don’t know about the other weapons.
So, is Lotus Poison any good ? What is the best way to use it ?
- What is the best way to heal ourselves ? So far, I think the Signet of Malice (which heals us every time we do damage) is by far the most healing/minute. The passive healing is so good, that using the active ability is almost a form of suicide. Do we have any other ways to heal ourself ?
- Do we have any way to heal our party ?
- Do we have any way to remove conditions on our party-members ? If so, how ? Can we do it intentionally ? Or is it something that procs by luck ?
- How can I remove conditions on myself ? I think Signet of Malice is the only viable healing-skill for us (constant healing when doing constant damage). But the other 2 healing skills can remove (some) conditions (but not all). Or I can go daggers, go stealth (C&D/5) and use the trait “Shadow’s Embrace -> remove 1 condition while in stealth”. Too bad C&D only seems to get you in stealth when you are actually in melee-range. (And see lesson nr 2: you need to play ranged).
- Does anyone know anything about aggro ? I think to most players it feels like magic. Lucky for us, we can’t have a glass cannon build. So our dps will be low anyway, and there’s less chance we’ll draw aggro. Is there anything we can do to lower aggro ? Or drop aggro alltogether ? (Don’t think so, but please enlighten me).
- What fields can I, or should I, use in dungeons ? The “Choking Gass” ability (nr 2) with shortbow seems useful. But it is purely an offensive ability. Do we have defensive field abilities ?
- If I use “black powder” with pistols, do I need to stand with my party, or stand close to the mob(s) ? I think I need to stand close to the mobs, with is counter-intuitive with ranged gameplay. I am confused.
- I was told that in GW2, we are not limited by profession. You can play any profession you want, any spec, any weapon, any role. There is not trinity. But now we find out there is control & support. Maybe even tanking. Can Thieves play any of those roles ? Or are we limited to “just do dps” ? Is there any other way for us to be useful in a dungeon ?
I am sure I will come up with more questions later.
I am too dumb to even know what questions to ask now.
All answers are appreciated.
All helpful information on how to play a Thief in a dungeon is appreciated.
We might even be able to make a guide for Thieves out of this thread.
(edited by Gryz.8376)