Got bored and ended up seeing how much health and toughness I could get in sPvP. Ran out and couldn’t kill a thing but could hold a point for ever. Decided to tone down the toughness and try and get some condition duration and ended up with a build that was very annoying for Jonny Enemy. Trap based and very often had 3 thieves up through TG and Ambush.
Shouldn’t have gotten many points because I wasn’t roaming – just holding a point but they kept coming.
Can hold vs 2 for ever… vs 3 for a long time and can annoy 4 for a while. If you pick on someone relentlessly you can get them down.
Weapons: P/D primary… D/D secondary (I just prefer it for mobility and conditions than the SB).
DA: 25 – Corrosive Traps, Potent Poison. Mainly DA for the 25% cond duration.
SA: 30 – Shadow Rejuv, Infusion of Shadow, Shadow’s Embrace
Acro: 15 – Master Trapper
Skills: Withdraw, Ambush, Needle Trap, Caltrops, TG
Runes: Dwayna.
Sigils: Agony and anything else really
Amulet: Shaman
Power: 1,166
Tough: 2,139
Vitality: 1,066
Armor: 3.2k
Health 12.3k
Healing: 1.1k
I’ll post a vid at some point – but it only shows how it can hold a point for absurdly long times. I was just running it as a normal D/P but dropping traps a lot and using the insane amount of healing it has in the build. Out of the 10 or so bouts played I actually topped 3 or so but I have no idea how… I guess the point I was on occilates between neutral and ours so often as you fight the waves of bad guys. My team I think won every time though due to always having one guaranteed point capped. It’s easy enough to fight anywhere with it though but it’s sloooowwww to kill so I found the points came to me whan I stayed put.
The nemesis is of course the burst thief with everything up when you don’t see them creeping up… but that was like once or twice. When you saw em coming they flopped.
I won’t stay on the build long.. but it was a surprising holiday from the sword heavy stuff I have been doing.
Quick vid I posted below: http://youtu.be/C0c2U0ZZOTA