Possible Issue with Steal........
Pretty sure steal has never cleared knock down, you just teleport along the ground to your opponents feet where you have a nice nap brought on by their use of a knockdown skill (how long does it take anyone to stand back up? let alone the “acrobat” profession one of my pet peeves about this game)
In fact, and others correct me if im wrong, steal doesn’t clear any CC or stun/daze its just usable during them.
Maybe thats it then. When I steal Im not laying down but standing up. It may just be a graphical error then?
Yeah most likely, stealing resets the animation but your still “knocked down”
I think I saw this happen once or twice on my thief, I’d get knocked down, frustratingly mash f1 to try and recover (even though I know it doesnt work) to be standing next to the enemy then after a second or two the character would twitch into the end of the standing up animation and things would carry on.
However other thieves may want to chime in as I’ve done no real testing of this so this is at best anecdotal.
(edited by Dasorine.1964)
Just tested it further and is indeed a graphical issue with Mug. If not traited into mug you will just lay there on the ground as intended.
Thanks
yeah the attack portion of the steal could very well be the cause of the animation reset.
You might want to pop this into the bugs forum (probably there already but you never know)