Hi everyone,
After running DrD for a while, I’ve been wanting to use something other than “Unhindered Combatant” as GM.
Alas, I’ve encountered the same problem using the 2 other GMs, Lotus Training and Bounding Dodger (mostly Lotus Training):
Dodging in Stealth reveals you instantly if you were near your target while doing so.
The change I’m asking for is to make the GM dodges Lotus Training and Bounding Dodger NOT do their attack move if starting while in Stealth.
Wether the +10% Condi/Power should still be applied would be up to the designers, but using a Dodge when Stealthed is PUNISHING, damage/CC-wise, with those 2 traits, while the 3rd one (which most PvPers use already…) doesn’t have to problem. It’d help bridge the gap a little.
Yes, Daredevil isn’t “made for stealth plays”, but it is still an integral part of the thief’s utilities, weapon skills and specializations (No other class has a line as dedicated to Stealth as Thief, let’s face it; even Mesmer’s PU got nerfed).
While most argue that it isn’t viable, hybrid D/D builds would appreciate the change a lot (Lotus Training being the worst offender, and Backstab needs you to be close to the enemy), while any power build, imo, would prefer keeping it’s Stealth Attack and all other advantages Stealth gives you instead of a dodge’s worth of damage.
If any of you guys on the forum have other ideas to compensate for this (making that damage not remove you from stealth…maybe?), feel free! And please, (I’m asking for it by saying this, whatever!), no “Thief is dead, reroll” comments.
Edit: The damage not removing you from Stealth would be pretty good actually; using it properly would give you “free” damage, but watch out when you reappear, you don’t have any more dodges. <-Cost is already there.
Also, both Lotus Training and Bounding dodger don’t actually get their “bonus dodge effect” if you remove the damage element from them, while UC does, both in and out of Stealth (removing movement condis + swiftness)