(edited by Ken.9018)
Post S/D Larcenous Strike Patch
Wat.
(youtube)/watch?v=tFtn_StLDgI
/watch?v=ka3uxxHViYM
/watch?v=2_bB5eE2YKg
S/D was far more balanced back then IMO. Similar to D/P, used every ability in the kit.
I was actually prepping to use it after the November patch, but turns out they just ended up destroying D/D and annihilating S/D. Not to mention Mug and 4sec reveal nerfs.
The current S/D practically has 2 abilities and the skill floor is set too low.
Winner of Curse’s NA Masters Tournament
twitch.tv/loljumper
(edited by Jumper.9482)
S/D was played by a lot of people back then, but then came the Dancing Dagger + CnD Nerf – which basicly killed it.
Zoe L was the only person running S/D?
Lol wot. Lots of us ran it until it was nerfed and even for awhile after it was nerfed. I was still seeing S/D run in tourneys after the nerf for a bit before people finally gave up on it. and switched to either burst S/P, D/P or D/D.
You can still see on Guildwars2guru (though I suppose you could find it on here too) many S/D thieves boasting ourselves against the other 3 melee sets back then despite being the most uncommon of the 4 melee.
Current S/D wasn’t really hard to play, You could 5-1 and be relatively successful at lower-mid levels but the skill ceiling was a lot higher.
(edited by ensoriki.5789)