WvW Combat Thief
http://www.guildhead.com/skill-calc#mckmMc0MzMFLaoMFCaoa9MxxccRaVkb8khT7khA7kiH707khA70z7kGL70V7owX
Stealing is highlighted in this balanced, somewhat tanky build. Chain dodging granting swiftness coupled with a multiple of ways to remove conditions makes you very durable. Decent power and enough movement on the battlefield to exploit combo fields. Very strong in 1v1 versus any class/build. Resilient and mobile enough to evade nearly any situation – even zerg melee trains.
30% cooldown reduction for Steal
30% Boon duration
Gear:
Armor: Invader/Orr – Power/Toughness/Vitality – with Divinity runes
Jewelry: Knights with Emeralds – Toughness/Precision/Power
5% crit/5% damage Sigils on Sword and Pistol
Bloodlust Sigil on Shortbow
This gives you nearly 3000 Attack – Over this when Bloodlust stacks are up. 30% base crit (50% with Fury – which has a significant up-time with this build). Condition damage gets a slight boost from the Trickery line.
Trait Choices:
10 in Power
30 in Acrobatics
- Swiftness on Dodge – you dodge a lot and boosted with high Vigor uptime (almost 100%) this basically lets you drop Signet of Shadows
- Vigorous Recovery – Vigor, under-rated; makes this build very strong. I used to run might stacks on dodge, but Vigor is just better for long fights (majority of WvW).
- Pain Response – Pretty much a hoser card for condition builds. Can make some 1v1 matchups lopsided after the first few volleys.
- Assassins Reward – this makes all that Toughness and Avoidance even more valuable. I used to run Quick Pockets but I think that this is stronger in this kit.
30 in Trickery
- Thrill of the Crime – with 30 points in Acrobatics this really shines in group fights
- Bountiful Theft – Moar Vigor and steal up to two Boons (shared with friends) – strong
- Sleight of Hand – Another 1 second of Daze makes for some mean control combos
Utilities:
Hide In Shadows – Regen and removes all damaging conditions along with stealth makes it a clear winner. Withdraw is considered but Sword gives enough stun breaks along with Shadowstep
Shadow Refuge – Revives, Stomps, Dark Combo field, so very flexible
Signet of Agility – I don’t see a lot of people running this. The Precision is a nice bonus but not really what makes this little gem one of my favorite oh-kitten buttons. Remove conditions (1 for each buddy around you – including yourself) and fill up an endurance bar – giving you 3 more bonus dodges when you probably need it most. Under-rated.
ShadowStep – this is used to set up zerg busting combos along with being one of the best oh-kitten buttons in the game. This thing has a 1200 range. You can use it for chasing, running, getting you out of a situation that you would surely die from (stunned/knock down and melee trained for example – with this beaut, you can make very aggressive moves and get away. Oh and it removes 3 conditions when you return. My only complaint with this is that the shadow return could last longer (10 seconds).
Elite: Daggerstorm – Stolen Axe – Daggerstorm – Steal from Warrior during Daggerstorm – Stolen Axe.
Exploit Combo fields early and often. Favorite combos:
Shadow Refuge (Dark)->AoE Blind
Poison Field(Poison)->AoE Weakness
Steal from Engineer(Ethereal)->AoE Chaos Armor
Black Powder(Smoke)->Daggerstorm Blind
Sword #2 with #1 spam with mixed Black Powder is much better Initiative use than Pistol Whip (rarely used in this build).
Headshot is deceptively strong with small group trains. Recognize the heal animation and you can turn a 1v1 around very quickly. Very fast animation speed and spammable. I’ve been using this more and more lately.
Black Powder is possibly one of the strongest PvE tanking skills available. Mingled with a few dodges and shadowsteps, you can tank very well. Remember that the Smoke field automatically combos with the pistol shot making this a ranged Blind as well. This can be used to great effect in duels.
Shortbow. This is a very strong skirmishing weapon and the blast finisher is just insane. Once you can coordinate combo fields with your friends, your utility in any setting sky-rockets.
Complaints – low condition damage – this build doesn’t rely on conditions for damage so the few bleeds you get from Cluster Bomb wont tick very strong (about 60ish). This makes the 300 points of condition damage from the Trickery line kind of a waste. I think this is made up for with the terrific benefits of the rest of the line (boons from stealing, extra initiative/damage) not to mention the over-powered 30% cooldown reduction on steal.
—- Kaineng : Nuke → Saarc ---