Post nerf pvp vs pve

Post nerf pvp vs pve

in Thief

Posted by: randomfightfan.4091

randomfightfan.4091

In pve I’ve felt that this nerf has been wrecking my gaming. The timing is off, the dps is down, and it just feels overall clunky and awkward.

In pvp, I don’t really notice a difference. Still just as trolly and maintains all of its strengths as before. If I’m in a hairy situation I can still spam invis and kite multiple guys around me, keeping them away from the points we want to cap and keeping me alive until my heal is up.

After messing around for many hours I can safely say that this nerf, that is supposed to help players fight thieves in pvp and wvw, completely failed at doing its job. All it does is completely mess over the pve players.

I should also note I spent several hours using both the condition thief with caltrops (still doing its job very well) and power thief. They are still strong and can still pull off their thiefisms no problem.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Post nerf pvp vs pve

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Posted by: randomfightfan.4091

randomfightfan.4091

Now story time to add on to my point but def isn’t vital to the thread.

Went power thief in tourney. First thing I do is go and try to steal their creature/buff. Sneak over there and get the last hit in. They now hate me, that was THEIR buff. I let myself get down to 30-40%. Now they REALLY want to kill me. The 3 guys who were killing the creature are now chasing me. I bounce back and forth between them to confuse them, go invis, reappear behind them again. Shoot them a few times with my sbow and run to their spawn area. They all chase me. I run around a bit then they finally overtake me.

Meanwhile, my 4 teamates got our own creature and kept the other 2 points solid b/c they only had to worry about 2 targets total. Score is now nearly 100 to about 15.

If the revealed debuff was there after every time I break invis (no matter how), the enemy team probably would have been able to kill me a lot faster. It’s a shame how the nerf failed so hard but anet will probably never change it back because that would be admitting they made a mistake.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Post nerf pvp vs pve

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Posted by: Alex.6940

Alex.6940

The opposing team doesn’t sound very good quite frankly. They didn’t lose all those points because you were able to stealth, they lost them because they decided it was a good idea to waste their time chasing you at the start of a match. The same result could have been achieved on many other classes.

I don’t think the changes to reveal were meant to stop what you described.

Post nerf pvp vs pve

in Thief

Posted by: randomfightfan.4091

randomfightfan.4091

they were meant to stop people from being near impossible to kill through clever (or exploitable, depending on how it’s used) use of stealth. Also yea, many other classes could have done it, just not the same way and couldn’t confuse the enemies nearly as well.

Lastly, that was just1 story, there were many others but that one was just hilarious to me.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid