The purpose of this thread is to help thieves that use stealth to explore viable builds beyond stealth (so that thieves can still rip a new kitten without giving other classes an excuse to complain).
What I ask is that those with builds that uses VERY LITTLE TO ZERO STEALTH to post them here with build descriptions and instructions on how to use it. I also challenge anyone who normally uses stealth to try out, master and perhaps tweak the builds posted on here USING THE LEAST AMOUNT OF STEALTH POSSIBLE.
Again, the purpose is to explore and broaden thieves’ arsenal (and give other professions no room for excuses). I’ll start off the build I use everywhere.
Zach’s Basic Bleedy-Dodgy Build
About this build:
The purpose of this bleeding condition build is to stack and maintain bleeds while keeping a dodge available. This build has possibly the highest synergy of any thief build.
Notes:
- Initiative Regen: HIGH
3 Initiative is gained every 10 seconds from Quick Recovery and Infiltrator’s Signet passive. Extra initiative is gained though Opportunist (20% chance on crit to gain 1 initiative). Every signet gives you 2 initiative upon use (Signet Use Trait) up to 8 initiative every 24 seconds maximum. Stealing gives you 3 Initiative every 29.25 seconds.
- Suvivability: MEDIUM to MAXIMUM
Armor is just under 2400. Health is just under 17.5k. Signet of Malice heals per hit and per person affected by Caltrop ticks. The amount of available evades/dodges are maximised by Feline Grace (Endurance regen on dodge), Vigorous Recovery (Vigor on heal), Signet of Agility Active (Refill Endurance), Death Blossom (combine with Initiative regen and +3 Initiative from Preparedness) and Wild Strike (2nd 1-skill). Cloak and Dagger is only used to give yourself time to regroup. Signet of Agility cures 1 condition. Infiltrator’s Signet breaks stun and will set you up for a counterattack.
How to Use this Build:
Every action you perform has more than one use making it’s level of utility VERY HIGH. Combining these uses will give you the most out of build. I will list and describe them here.
Basics: Spam Death Blossom and Caltrops when near your enemy. Use Heartseeker to get close or finish your target when they are about 5-10% HP. Spin2Win as an opener vs. small group. Time signets properly to maximize DPS, conditions and dodging.
Protips:
- Dodging through or away from a charging enemy is a good way to apply cripple and keep up your Bleed and Might stacks.
- You can use Heartseeker as a gap-closer instead of as a means of damage.
- Damage from your Heartseeker means you are close enough to land all 3 hits from Death Blossom.
- Heartseeker > Dancing Dagger can be used to make chasing enemies easier.
- You can replace Infiltrator’s Signet with Signet of Shadows for a AoE Blind/2 Initiative/5 Might source that is safer to use directly after cooldown. The cost of doing so is removing your only stun breaker.
- You an also use all signets and switch your second best source of AoE bleeding with better access to might and initiative. I wouldn’t advise using Assassin’s Signet, though.
- You can use Spin2Win (Signet of Malice + Dagger Storm) as an opener vs a small group. I like to keep it close to my first target so I can quickly stack bleeds after it stops.
- When your target gets around 30% health, you can pop all of your signets to speed up the bleed out and then down them with a Heartseeker, so long as the situation allows.
- If the group you are fighting is manageable and your HP is around 65%, using the Signet of Malice Active will only benefit you. Use it with caution, however.
- Caltrops will heal you for 133 per person affected per tick when Signet of Malice is not on cooldown.
- This build ruins mobility and will rip apart high mobility classes and other thieves if used properly.
- Constant Cripple on a Thief is funny.
- Use CnD ONLY when you need a few seconds break. Otherwise, you are kittening yourself out of initiative that could be used for bleeds.
- You can replace Acrobatics III for VII or VIII for more situational survivability.
- You only apply 2 conditions. If facing a necro that transfers these conditions, you can brush it off with Signet of Agility, reapply the bleeds and then laugh as they are taking more damage.
Pros:
- Perfect for sadists.
- Consta-dodge.
- Consta-cripple.
- Consta-bleeding.
- Decent access to might.
- Everything you do will boost another part of your build.
- Good multipurpose build.
- Safe vs Condition Transfer. (for me anyway)
Con:
- Buff-humping guards will kill you.
- Cripple will kill you if you let it.
- Raw damage output sucks.
- You are kittened if CC lands.
Post dem builds! GOGOGO!
(edited by Zacchary.6183)