Post your highest Backstab hit
Ah yes, nothing cries HUMILIATION like a 35k backstab crit
But honestly, I even though I run a backstab build in sPvP I can never seem to bother to scroll through miles of combat text to find the backstab crit. I’m sure I’ve had some 5-digit hits but nothing above the usual 12-15k.
“We’re also keeping an eye on Thieves, both in regards to damage output and sustained defense through stealth.” – JonathanSharp
This is just the kind of thread ANET is looking at right now.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Quick-update/page/3#post354773
I see a green arrow pointing up…moving on…..nothing to see here, just an overgeared thief killing a lowbie in whites and blues.
with 83% crit 3025 attack 100% crit chance in stealth i hit for 5k…
This is why Backstab will probably get nerfed, because that rune of bloodlust whatever it’s called, should be disabled in PvP.
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This is why Backstab will probably get nerfed, because that rune of bloodlust whatever it’s called, should be disabled in PvP.
If backstab is nerfed, it’s because baddies don’t know how to move, dodge, and about face…AND because of kids running around without being max level in WvW with white/blue armours, qqing about getting 1~2 shot by backstab.
its assassins signet and its easy to fix
its currently a 50% bonus damage on 45 sec cooldown
make it a 25% bonus damage on a 25 sec cooldown… case closed back stab is fixed and thief DPS remains approximately the same
A extremely squishy melee class cannon, purely focused on doing dmg with one skill,
actually doing dmg with it (to level 1 in WvW). Holy crap, nerf right now.
Jez, such Thiefes are level 80, fully geared, have orbs of power – and still not even 12k HP, and they basically have to kiss you for C&D.
If they oneshot you, before you oneshot them, you are doing it wrong.
I would understand the complaints if GW2 had permastealth, but 3 second stealth is far away from that, and he can’t even engage in stealth, since he needs all his skills to support his backstab dmg to do these numbers.
So you let a 11k HP burst Thief walk up on you, you let him close the gap with steal to you, you let him cloak and dagger you, and then you let him backstab you,
and then you cry that Thief is OP?
Weeeeewww.
/E:
I once sat in 3 Meteor showers – it killed me oO
So OP.
(edited by Asum.4960)
close the gap with 1200 range steal.
nice 1 asum. nice 1 indeed since thats the range of the majority of classes in the game.
it’s not even steal they can use to reach you either. it can easily be shadowstep (which is 1200 range), or the infiltrator’s signet (which is 900 range as well).
closing the gap a problem?
LOL
Thief is at 1200 range, starts using C&D and will fallow with a Gap closer, you dodge, Thief looses half his initiative and is not stealthed = kill him.
Playing porperly must be hard with the reaction time of a brick.
And even IF they manage to hit you with C&D, just dodge around like crazy, use your movement abilities, i mean, how do you even manage to stand still when a Thief just C&D you, and prepares for a backstab? Such bad play SHOULD hurt, and apparently, as the OP proved, it does.
Seems fine. Let’s move on.
you stand still because that’s exactly what venoms make you do kitten
you stand still because that’s exactly what venoms make you do kitten
dat 1s stun o.o
you stand still because that’s exactly what venoms make you do kitten
dat 1s stun o.o
from another thread at the top of the forums:
Hey guys. Just a quick question for you. I’m currently a thief main since launch and I’m experiencing the instantaneous, 100-0 death that thieves can cause in PVP. Against squishies (other thieves, mesmers, ele’s with no defenses up, glass cannon warriors) there is literally nothing they can do, as the sequence happens in less than one second.
I gotta say that, while it’s fun instagibbing people for a few hours, I don’t personally find it conducive to a real “PVP” environment. It’s more like “P-v-theirhealthbar,” because there is absolutely no way the human mind can react in under one second with latency involved.
I fear without a change, these 100-0 in 1 second builds will dominate PVP until there are nothing left but thieves and maybe the occasional Guardian.
My 2g.
its assassins signet and its easy to fix
its currently a 50% bonus damage on 45 sec cooldown
make it a 25% bonus damage on a 25 sec cooldown… case closed back stab is fixed and thief DPS remains approximately the same
That’s a decent enough change if it would shut the whiners up. It won’t, though, they’ll find something else to scapegoat when they find another thief they can’t kill. I believe we’ve complained about every thief skill being OP except the pistol 2 skill so far.
it’s sad, really. When the game first came out, people were whining about heartseeker spam and said it should be nerfed so thieves would find other builds to play that actually took some skill to set up properly. That’s exactly what happened, and they’re whining about that, too.
Squishy melee assassins are always the target of the bad player QQ, because they punish bad play harder than anything else, while struggling against good play (which nobody has a problem with).
It doesn’t matter what game you play, from League of Legends to Guild Wars 2, the baddies will always cry about the perfectly balanced Assassins, until they are nerfed and getting absolutely useless (what happened in LoL alot since they basically balance around QQ ers, making characters not playable for 6 months +, just to see a QQ flood when they buff them again to be nothing but at least playable).
The question is, does Anet want to support skillful play, and leave Thiefes how they are (very effective at exploiting bad play and mistakes, but easily countered/screwed over by good play with timed dodges etc), or do they want to support bad play, dumbing down everything that needs skill to beat, if it is PvP or PvE.
I think Anet made their point clear, and i hope they stick to their guns.
Also I’m still surprised that i have no problems beating those Thieves with my Thief (or other classes for that matter) while not playing a one time burst build.
I just dodge their C&D, or backstab if i fail, and kill them.
I mean.. thats the whole trick you need against that build. not that hard to remember, isn’t it?
And if they use their (stun) elite + every single utility skill, and manage to backstab me in under a second because i was to slow to dodge their initial approach, well, kitten happens, other classes can kill too when they blow up all CD they have while being purely dmg with zero survive ability at all.
Besides that, the OP has 11k HP and is mid armor, really, just 2 shot him after he bursted someone down.
You simply can’t expect to win a 1vs1 with a random group fight/support whatever spec, against someone who has done EVERYTHING to burst down a single target.
The right armor, weapons, traits, skills – everything is focused to burst down one guy per minute (if that guy plays rather bad) – and you complain about that and call it OP?
Sorry, but you don’t even want to get better, and you don’t want to learn anything.
You just want to have everything nerfed, killed and tuned down what is to difficult for you because you are a bad player.
And since that is a lot, you won’t stop anyway if they nerf backstab. You wont even stop crying if they basically would remove the Thief from the game by nerfing him into the ground, since you would just jump onto the next class.
And when only your class is left to be playable, you would cry for a nerf for them too (at least all other playstyles but yours), since the better players will still wipe the floor with you, even on the same class.
Stop complaining, and change something by yourself – the world won’t make itself easier for you, you have to get better (at least not the real one, and hopefully GW 2 neither).
Squishy melee assassins are always the target of the bad player QQ, because they punish bad play harder than anything else, while struggling against good play (which nobody has a problem with).
It doesn’t matter what game you play, from League of Legends to Guild Wars 2, the baddies will always cry about the perfectly balanced Assassins, until they are nerfed and getting absolutely useless (what happened in LoL alot since they basically balance around QQ ers, making characters not playable for 6 months +, just to see a QQ flood when they buff them again to be nothing but at least playable).
The question is, does Anet want to support skillful play, and leave Thiefes how they are (very effective at exploiting bad play and mistakes, but easily countered/screwed over by good play with timed dodges etc), or do they want to support bad play, dumbing down everything that needs skill to beat, if it is PvP or PvE.
I think Anet made their point clear, and i hope they stick to their guns.
Also I’m still surprised that i have no problems beating those Thieves with my Thief (or other classes for that matter) while not playing a one time burst build.
I just dodge their C&D, or backstab if i fail, and kill them.
I mean.. thats the whole trick you need against that build. not that hard to remember, isn’t it?And if they use their (stun) elite + every single utility skill, and manage to backstab me in under a second because i was to slow to dodge their initial approach, well, kitten happens, other classes can kill too when they blow up all CD they have while being purely dmg with zero survive ability at all.
Besides that, the OP has 11k HP and is mid armor, really, just 2 shot him after he bursted someone down.
You simply can’t expect to win a 1vs1 with a random group fight/support whatever spec, against someone who has done EVERYTHING to burst down a single target.The right armor, weapons, traits, skills – everything is focused to burst down one guy per minute (if that guy plays rather bad) – and you complain about that and call it OP?
Sorry, but you don’t even want to get better, and you don’t want to learn anything.
You just want to have everything nerfed, killed and tuned down what is to difficult for you because you are a bad player.
And since that is a lot, you won’t stop anyway if they nerf backstab. You wont even stop crying if they basically would remove the Thief from the game by nerfing him into the ground, since you would just jump onto the next class.And when only your class is left to be playable, you would cry for a nerf for them too (at least all other playstyles but yours), since the better players will still wipe the floor with you, even on the same class.
Stop complaining, and change something by yourself – the world won’t make itself easier for you, you have to get better (at least not the real one, and hopefully GW 2 neither).
well thats exactly what this build is…i use all my utilities and elite skill(which i forgot to use here) to get as much damage off on one skill which fighting a decent opponent will most likely miss…its a one time thing and after that im useless, and cant even run away as i have used everything
the only time ive had luck getting big hits like these has been when i got the jump on a lowbie, and hit them with backstab while they were in the downed state
obviously when ppl see big hits instead of thinking of all the variables in play they think that this is a common occurrence with backstabs…
ive put about 6 hours in wvw trying this build out and only twice have i ever gotten to backstab someone…once for 27k and another for 36k…both were solo lowbies and the only times i successfully connected was when they were in the downed state due to how much i have to buff myself in a 3 sec window for stealth