Potent Poisons ...

Potent Poisons ...

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Posted by: Jesiah.2457

Jesiah.2457

Sucks compared to Improvisation and Executioner, hands down, it’s not on par.

GM trait that gives us 33% poison duration, which isn’t enough to boost Dagger Training to another tick, same with Choking Gas or whirl finisher in a poison field. Honestly, it’s a huge slap in the face to see that Revanants get an adept tier trait to give 50% more poison duration while our GM Tier is still sitting at it’s previous patch 33% when it was adept, and that 10% damage bonus isn’t anything compared to resetting utilities.

Seriously Anet, please. Could you maybe care a little more about thief traits outside of burst or bust land? :l

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Posted by: Odyssey.2613

Odyssey.2613

Welcome to Arena Net’s logic regarding Thieves.

The dev team has proven they can’t balance a 2×4 on a cinder block.

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Posted by: Sagat.3285

Sagat.3285

Plz don’t let a YOLO ganking venom share thief say otherwise.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Einlanzer.1627

Einlanzer.1627

The damage bonus should be 20%. 10% is enough to make it worthwhile.

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Posted by: uglydan.1638

uglydan.1638

Potent poisons would have to have more than 20% damage to get me to drop Improvisation for it.

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Posted by: babazhook.6805

babazhook.6805

It very hard to get on more than 10 stacks of poison in normal combat. If we assume a base 2000 condition damage spec this means around 1500 damage per tick pre bonus. All that the trait adds is 150 more damage which is like one more poison stack. The duration increase is akin to maybe at best another poison stack. Again this assumes we can get and keep 10+ stacks on.

I can not see myself giving up improv for the equivalent of one or two poison stacks. Yes there venomshare to consider and the return better there but only when traiting a venom and in particular spider venom.

(edited by babazhook.6805)