Potential Change to Last Refuge and SoS

Potential Change to Last Refuge and SoS

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Posted by: Shadowskill.9852

Shadowskill.9852

As we all know there have been quite a few post detailing the problems with Last Refuge. It has gotten me killed more times then it has saved me (probably a 70/30 split).

My change would involve changing Last Refuge to a 25% increase in movement speed while changing Signet of Shadows to something like……..

Signet of Corruption (or whatever name fits)

Passive: 180 Condition Damage
Active: poison (or whatever condition sounds best) on next 3 attacks

As it stand we don’t have any Signet’s that effect condition damage but do effect Precision and Power.

This change should help with mobility while allowing us to add a little flavor to the utility bar.

I want to add that i don’t speak for the Thief community, but it does seem that Last Refuge is one of are least liked traits.

Potential Change to Last Refuge and SoS

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Posted by: Phantom.8130

Phantom.8130

might as well change it to torment, since that’s the new condition. i mgith be one of the few people that can recall a few times where last refuge actually pulled me out of a jam, but i’d be fine with this change.

Potential Change to Last Refuge and SoS

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Posted by: randomfightfan.4091

randomfightfan.4091

Actually a pretty decent idea but it’d either become useless or make another trait useless. The trait in acrobatics that increases movement speed by 50% while stealth would either make that change useless or else no one would take it b/c they already have 25% passive. I still support this idea b/c it’d make it so we have less noob thieves rocking sos in dungeons.

I still believe it should be replaced by 2-3s of vigor on stealth on a 2-3s cd though.

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Potential Change to Last Refuge and SoS

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Posted by: Zacchary.6183

Zacchary.6183

My idea…

Signet of Sadism 30s cd

Passive – Increase Condition Damage for every condition you place on your enemy. Condition Damage: 50
Formula: 50(.2 + .01 * Level * # of Conditions)

Active – Inflict 3 stacks of Torment (10s) to nearby enemies.