Preparation for Sep 9th

Preparation for Sep 9th

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Posted by: CobOfCorn.6352

CobOfCorn.6352

Hey everyone, after looking at all of the class changes from the Ready Up episodes, it looks as if the next 6 months may be rough for us thieves. My main fear is that the current meta builds, 20066 and 26006, will not have enough condition removal to remain viable. (Looking at you, PU mesmers) My question is, what is everyone doing to prepare for the patch? Personally, I am going to mess around with the EU panic strike meta for D/P (60206) and see if I can achieve something with that. As a side note, this is directed towards PvP players, but feel free to throw in anything regarding WvW or Pve. ^^

Ably

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Posted by: Sagat.3285

Sagat.3285

In wvw all non-glass canon thieves(SA d/d,d/p,p/d and even SA s/d)are fine ^^ , pve we fine as well I use IP and BP nerf is very minor since mobs are dumb ^^, I dislike conquest but my main concern is shatter conditioner and the possibilty of celestial signet ele, I’m just going to be sneakier now and I still got my squad to back me up.

There is a possibility for minor unknown changes and hot fixes when patch drops.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: babazhook.6805

babazhook.6805

I have been trying various iterations to prepare for that day. (WvW exclusively)

Currently the plan is a 2/6/0/4/4 build using p/p and s/p. I will use shadow step for condition cleanse and have two pistols using Sigil of purity and Generosity. The latter will give 2 cleanses every 10 seconds as I will have close to permament fury and a base crit rate of 80+ percent.

Invigorating precision and omomberry ghost will be used as sustain on my vitality along with the heal (still undecided on SOM or Withdraw).

As a backup plan said thief is human and one utility slot can fit in prayer to kormir if I find conditions too overpowering.

I have been running this a few weeks now and find that without Kormir condition removal is pretty decent this with no stealth whatsoever. It still a high risk build.

Kormir/shadow step and the sigils should allow for 18 condi cleanses per minute. Of course in theory does not often jibe too well with in practice so we shall see.

(edited by babazhook.6805)

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Posted by: Momekic.8603

Momekic.8603

I have been trying various iterations to prepare for that day. (WvW exclusively)

Currently the plan is a 2/6/0/4/4 build using p/p and s/p. I will use shadow step for condition cleanse and have two pistols using Sigil of purity and Generosity. The latter will give 2 cleanses every 10 seconds as I will have close to permament fury and a base crit rate of 80+ percent.

Invigorating precision and omomberry ghost will be used as sustain on my vitality along with the heal (still undecided on SOM or Withdraw).

As a backup plan said thief is human and one utility slot can fit in prayer to kormir if I find conditions too overpowering.

I have been running this a few weeks now and find that without Kormir condition removal is pretty decent this with no stealth whatsoever. It still a high risk build.

Kormir/shadow step and the sigils should allow for 18 condi cleanses per minute. Of course in theory does not often jibe too well with in practice so we shall see.

Just a heads up, you can’t have a 2/6/0/4/4 build, that’s 2 too many points. Just pointing it out so no one gets confused and thinks they can use a build like that.

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Posted by: Hype.8032

Hype.8032

All three builds will be the same, nothing is changing. In preparation for the patch I got really good on my alt in case I’m not effective on thief anymore.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
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Posted by: babazhook.6805

babazhook.6805

>>st a heads up, you can’t have a 2/6/0/4/4 build, that’s 2 too many points. Just pointing it out so no one gets confused and thinks they can use a build like that.

oops . Meant to type 2/6/0/2/4 The 2 in DA i have been moving to Acro back and forth trying to see which works better. The poison from steal seems superior.

Basically two of them points are pretty flexible and I try and find the best fit.

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Posted by: Zord.6130

Zord.6130

I will be extremely happy with the dagger buff and the warrior nerf.

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Posted by: Cam Ron.4170

Cam Ron.4170

>>st a heads up, you can’t have a 2/6/0/4/4 build, that’s 2 too many points. Just pointing it out so no one gets confused and thinks they can use a build like that.

oops . Meant to type 2/6/0/2/4 The 2 in DA i have been moving to Acro back and forth trying to see which works better. The poison from steal seems superior.

Basically two of them points are pretty flexible and I try and find the best fit.

have you considered 2/6/0/3/3? I feel like the 3rd point in acro (feline grace) outweighs anything offered by the 4th point

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Posted by: babazhook.6805

babazhook.6805

>>have you considered 2/6/0/3/3? I feel like the 3rd point in acro (feline grace) outweighs anything offered by the 4th point

I will be wanting the skill Ricochet. The extra range will be helpful in the P/p build and I want to see how much more life I can garner from IP with those extra hits.

When I use Pistol whip and get that cleave on multiple targets the health return from both IP and SOM jumps considerably. Ricochet becomes a sort of cleave at range.

Just an example as to how Ricochet works in current form . I am loaded upfront to do high spike damage. I can stand on a tower wall and fire down onto a person on a ram at the gates. The Ricochet will not only hit him but the ram as well and even another person in range.

This generates a lot of total overall damage and has been enough to drive 5 people off a siege all on its own. It more damage than I get off an arrow cart. It also feeds back life enough to keep vitality near full so I can unload until INI runs out even as I am under attack from others.

This also works quite well in zergs where there an abundance of targets and a great way of destroying a single enemies clones/pets/minions while still hitting that person from range.

Needless to say this is of less use in 1v1 and can even be harmful (ricochets hitting the NPC critters) but it easy enough to switch up if one feels they will encounter a lot of 1v1’s on a given day.

Of late those become fewer and fewer.

(edited by babazhook.6805)

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Posted by: Cam Ron.4170

Cam Ron.4170

>>have you considered 2/6/0/3/3? I feel like the 3rd point in acro (feline grace) outweighs anything offered by the 4th point

I will be wanting the skill Ricochet. The extra range will be helpful in the P/p build and I want to see how much more life I can garner from IP with those extra hits.

.

Yea, I’d go 4 in trickery as well, but I think the 3/3 split is better than 4 in acro 2 in trickery

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Posted by: babazhook.6805

babazhook.6805

>>have you considered 2/6/0/3/3? I feel like the 3rd point in acro (feline grace) outweighs anything offered by the 4th point

I will be wanting the skill Ricochet. The extra range will be helpful in the P/p build and I want to see how much more life I can garner from IP with those extra hits.

.

Yea, I’d go 4 in trickery as well, but I think the 3/3 split is better than 4 in acro 2 in trickery

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Posted by: babazhook.6805

babazhook.6805

Understood. Really the only traitline that I feel important to keep as is would be the CS line. The rest are going to bounce around.

I might end up with 1/6/0/3/4. That poison on steal is just something I am loathe to give up as it inhibits the heals of so many builds. Of course I then give up sundering strikes or mug.

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Posted by: Cam Ron.4170

Cam Ron.4170

Understood. Really the only traitline that I feel important to keep as is would be the CS line. The rest are going to bounce around.

I might end up with 1/6/0/3/4. That poison on steal is just something I am loathe to give up as it inhibits the heals of so many builds. Of course I then give up sundering strikes or mug.

Thats actually a really good idea, for condi I made that switch (1/0/4/3/6)

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Posted by: Cynz.9437

Cynz.9437

I am quiting out of principle, i can deal with everything else but torment on AA/clones + none of thief bugs adressed just killed it for me. I know me quiting won’t change anything but at least i would be playing something more fun than watching steal oh fail again while getting showered with condis.

Btw, already running 06206 d/p because everyone and their mother is condi nowdays and mug/2 dodges not gonna save me vs spammable condi bombs flying around/covering entire ground; i get poison from dagger AA so w/e. Would only take mug if i had some reliable condi removal on team atm.

From d/p perspective, sleight of hand is still pretty much a must in tpvp, imo, due to stab rez and stab stomps alone so not much room to play with around really.

Can’t say much for S/D, never liked the set no matter how many times i tried it. I feel like the gameplay/build for s/d will stay about same.

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Talek.6795

Talek.6795

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

what do you mean when you say decent lvl?
http://www.gw2score.com/PvP/player/Cynz9437

i play dd @top100-150teamq usually, is it decent lvl for you?

i write on this forum very rarely, but i couldn’t stay on side when i saw such a funny post =)

Talék

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Posted by: Cynz.9437

Cynz.9437

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

what do you mean when you say decent lvl?
http://www.gw2score.com/PvP/player/Cynz9437

i play dd @top100-150teamq usually, is it decent lvl for you?

i write on this forum very rarely, but i couldn’t stay on side when i saw such a funny post =)

No matter how well you play, d/d will be still less effective than d/p and s/d in tpvp, given the same skill level…

If you disagree, it is fine. However, how sad and desperate does one have to be, if they are forced to post stats and try to make fun of a person that didn’t bother to pvp much since last year and didn’t have actual pvp team since november probably……… just to prove their point?

Did you really think it would change my opinion?

All is Vain~
[Teef] guild :>

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Posted by: Zord.6130

Zord.6130

I am quiting out of principle, i can deal with everything else but torment on AA/clones + none of thief bugs adressed just killed it for me. I know me quiting won’t change anything but at least i would be playing something more fun than watching steal oh fail again while getting showered with condis.

Btw, already running 06206 d/p because everyone and their mother is condi nowdays and mug/2 dodges not gonna save me vs spammable condi bombs flying around/covering entire ground; i get poison from dagger AA so w/e. Would only take mug if i had some reliable condi removal on team atm.

From d/p perspective, sleight of hand is still pretty much a must in tpvp, imo, due to stab rez and stab stomps alone so not much room to play with around really.

Can’t say much for S/D, never liked the set no matter how many times i tried it. I feel like the gameplay/build for s/d will stay about same.

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

If you really are scared about conditions, you should try 60206, with either Revealed Training or the buffed Panic strike.
Your proposed build is really bad, Mug is an extremely good trait both for damage AND survivability.

Powerpuff Girls [PPG]
Trixxi Is Cute – Purple Fhaz: your daily roamer

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Posted by: Talek.6795

Talek.6795

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

what do you mean when you say decent lvl?
http://www.gw2score.com/PvP/player/Cynz9437

i play dd @top100-150teamq usually, is it decent lvl for you?

i write on this forum very rarely, but i couldn’t stay on side when i saw such a funny post =)

No matter how well you play, d/d will be still less effective than d/p and s/d in tpvp, given the same skill level…

If you disagree, it is fine. However, how sad and desperate does one have to be, if they are forced to post stats and try to make fun of a person that didn’t bother to pvp much since last year and didn’t have actual pvp team since november probably……… just to prove their point?

Did you really think it would change my opinion?

Usually i play team together with my mate, so its not a team as well as you see. Stop digging hole for yourself, so now you agreed that you didn’t play tpvp at all during the year, you have no experience on that decent lvl that you speak and you still pitch readers of this forum by your theory crafting? did you really think that i needed to change your opinion? come on, i care about the forum in total, not about such pve boys^^

Stick to the thread:

@CobOfCorn you don’t need to worry about mesmer’s aa chain from sceptre and PU build in total. He won’t stack too much conditions on you if you play safety, at the same moment he doesn’t do such a spike dmg as shutter mesmer. All you need to do is just dodge his aa bullets on you from the distance.

Talék

(edited by Talek.6795)

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Posted by: Cynz.9437

Cynz.9437

I am quiting out of principle, i can deal with everything else but torment on AA/clones + none of thief bugs adressed just killed it for me. I know me quiting won’t change anything but at least i would be playing something more fun than watching steal oh fail again while getting showered with condis.

Btw, already running 06206 d/p because everyone and their mother is condi nowdays and mug/2 dodges not gonna save me vs spammable condi bombs flying around/covering entire ground; i get poison from dagger AA so w/e. Would only take mug if i had some reliable condi removal on team atm.

From d/p perspective, sleight of hand is still pretty much a must in tpvp, imo, due to stab rez and stab stomps alone so not much room to play with around really.

Can’t say much for S/D, never liked the set no matter how many times i tried it. I feel like the gameplay/build for s/d will stay about same.

Everything else is still a joke at any decent level of pvp. Anything works in wvw/pve.

If you really are scared about conditions, you should try 60206, with either Revealed Training or the buffed Panic strike.
Your proposed build is really bad, Mug is an extremely good trait both for damage AND survivability.

I tried 60206, reasons why i didn’t like it are:
- it brough my thief under 50% crit chance so can say good bye to all the crit procs like fire/air etc., i prefer using those atm, but it is personal preference
- i really missed crit on backstab and it actually hurt a lot in many cases because pressure was simply not there due to non crit bs, funny enough, when 60206 bs did crit it did about same dmg (+-20 dmg) as hidden killer build
- also that build lacks practiced tolerance which is roughly 2k HP, given mug can heal you for as much but if you initially take a lot of dmg and get downed, 2k heal won’t save you there

I never claimed that 06206 is build to go, everyone builds to their likings. I simply said that
- mug not gonna save me vs condi bombs
- sleight of hand is still way too good trait in tpvp to sacrifice it for something else

I like crit tree over power tree because
- you don’t have to rely on poison
- you have reliable source of crit
- you can make use of all crit procs sigils have to offer

So i went with 06206 which is less reliant on target/own team and more self sufficient.

I can see 60206 working well in some compositions but it is too volatile for my taste and i feel like it would struggle too much vs targets with passive/lot of condi removal.

@Talek: not going to engage any more conversations with you as you do nothing but trying to offend posters that you don’t agree with and it just usually leads to nothing more but infactions.

All is Vain~
[Teef] guild :>