Preparedness
I’d have to argue it’s a lot in Trickery that makes the thief usable/strong. Preparedness is the most obvious, but playing without steal cooldown reduction, ToTC, LA, Klepto, and so on takes a lot from the thief in general.
To put anything baseline begs for everything baseline, because the whole sum of Trickery is still worth taking in 99% of builds because most of what it brings is essential in terms of just general gameplay.
And if everything is baseline to make everything no longer need Trickery, well, then you make the thief overpowered by basically giving it four trait lines.
Really, some of these need to be better-put in some existing competing minor traits in the other lines and soften up Trickery so that people don’t feel as pressured while not stripping viability from the thief.
For example, Unrelenting Strikes in the Crit Strikes line is worse than the fury gained from ToTC in terms of uptime, and is much less useful in PvP environments since it’s proc-based on enemy HP rather than on-steal to make it useful on engage (which is what matters more for the thief in most scenarios).
Some kits also just need some initiative QoL tweaks to make them more functional in general which would drop dependency on Trickery as a whole. Condition cleanses need to be more accessible outside of just purely-defensive lines, and so on.
TR is over-loaded but a lot of the other lines are just very weak at even their concentrations, and weaker-still at things they lack the support for handling.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Everything popular should be baseline. Gotcha.
Everything popular should be baseline. Gotcha.
Did you even read my post?
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I’ve seen plenty of builds that don’t use trickery, so I don’t get this thread….
Everything popular should be baseline. Gotcha.
Did you even read my post?
Nope, wasn’t responding to you. Why? Should I read it?
Everything popular should be baseline. Gotcha.
I did not say everything. But theres no profession, that is able to increase class specific ressources, why should thief?
And there should not be argumented now, that he has no cooldown on skills….
But I see, this is my opinion and you have yours, so…that’s how it is.
If the extra initiative was base, I wouldn’t take trickery anymore and go DA/CS/DD (would get a bit over 17.3% damage increase…enough to be a threat to any build). The damage I am getting now is crazy so with CS, damage would be next to godly.
This will def get the “thief is OP” threads train moving really fast lol.
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
(edited by Bigpapasmurf.5623)
If the extra initiative was base, I wouldn’t take trickery anymore and go DA/CS/DD (would get a bit over 17.3% damage increase…enough to be a threat to any build). The damage I am getting now is crazy so with CS, damage would be next to godly.
This will def get the “thief is OP” threads train moving really fast lol.
Why? Only vs glass people with no defensive boons or dmg midigation would be effected.
gw1 – healing signet/frenzy/charge
But theres no profession, that is able to increase class specific ressources, why should thief?
Necromancer
But theres no profession, that is able to increase class specific ressources, why should thief?
Necromancer
But theres no profession, that is able to increase class specific ressources via traits, why should thief?
Necro only reduces the amount of drain per second. LF itself is only effected by Vitality. Thats not the same in this case
Necro only reduces the amount of drain per second. LF itself is only effected by Vitality. Thats not the same in this case
Necro only reduces the amount of drain per second. LF itself is only effected by Vitality. Thats not the same in this case
Ah, forgot about that 15%.
Every class has stuff that improves their mechanics. It was explicitly designed so before the specialisation overhaul. Imagine all warriors getting burst cd reduction baseline, or returned adrenaline baseline or mesmers getting shatter cd reduction baseline… List goes on
Every class has stuff that improves their mechanics. It was explicitly designed so before the specialisation overhaul. Imagine all warriors getting burst cd reduction baseline, or returned adrenaline baseline or mesmers getting shatter cd reduction baseline… List goes on
….and literally every class runs the class mechanic traitline on almost every build because of it.
YouTube
If the extra initiative was base, I wouldn’t take trickery anymore and go DA/CS/DD (would get a bit over 17.3% damage increase…enough to be a threat to any build). The damage I am getting now is crazy so with CS, damage would be next to godly.
This will def get the “thief is OP” threads train moving really fast lol.
Why? Only vs glass people with no defensive boons or dmg midigation would be effected.
Tell that to the non squishy classes I still tend to burst down (DH/Ber/Condi Necros…etc). giving me more damage this way would be totally unbalanced :p
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
Every class has stuff that improves their mechanics. It was explicitly designed so before the specialisation overhaul. Imagine all warriors getting burst cd reduction baseline, or returned adrenaline baseline or mesmers getting shatter cd reduction baseline… List goes on
….and literally every class runs the class mechanic traitline on almost every build because of it.
…and you proved my point, if thieves should get prep baseline why shouldn’t everyone else?
Every class has stuff that improves their mechanics. It was explicitly designed so before the specialisation overhaul. Imagine all warriors getting burst cd reduction baseline, or returned adrenaline baseline or mesmers getting shatter cd reduction baseline… List goes on
….and literally every class runs the class mechanic traitline on almost every build because of it.
Not true. Most ranger builds do not use beastmastery, and most mesmer builds do not use illusions. Most necro builds don’t use soul reaping, and engi builds mostly don’t use tools. Sorry but this is a false argument.