Currently, the Acrobatics trait line feels too underwhelming. I think these changes would make it a solid line to trait into compared to the others, without being too powerful either. Let me know what you guys think about these changes.
[Minor/Adept] Expeditious Dodger: Gain 3s of swiftness upon dodging.
- Slightly increased swiftness duration gained when dodging since the Acrobatics line no longer gives increased boon duration, and a few of the old traits that gave swiftness in the Acrobatics line got removed as well.
[Major/Adept] Long Strides: Increases the range of shadow steps by 150.
- Shadow steps fit in with the Acrobatics trait line nicely, and this should be a good supplement for the old Long Reach trait in the Trickery line that is no longer available.
- ~Alternative Trait to Long Strides~ [Major/Adept] Practiced Tolerance: 7% of precision(or power) is converted into vitality.
- The old Practiced Tolerance trait in the Critical Strikes line has been changed to grant ferocity based on precision instead. It should be renamed as it doesn’t fit the new version.
- This trait can be quite useful to thieves since we have the lowest base health pool, and it fits in with the Acrobatics line better.
[Major/Adept] Vigorous Recovery: Remove a condition while under the effects of vigor. (6-7s ICD)
- It’s possible to have a good amount to vigor without the current version of this trait(gain vigor upon using a heal skill), and the Acrobatics trait line could use a little more condition removal optionally. This should synergize well with the new Feline’s Grace.
[Major/Adept] Assassin’s Reward: Heal yourself for each point of initiative spent when using a skill. Heals for 75 + (0.05 * Healing Power) per initiative.
- Moved down from grand master to adept tier.
- Increased the base healing received from this trait from 69 to 75 per initiative spent because it feels way too weak currently for a grand master trait. With these current numbers it’s still only about as strong as the regeneration boon you get from Pain Response(50% up time), but this trait doesn’t remove any conditions like Pain Response does.
[Minor/Master] Feline Grace: Gain 5s of vigor upon successfully evading an attack. (3s ICD)
- Increased the duration of vigor gained from 4s to 5s. Increased the ICD from 1s to 3s. This should prevent vigor from possibly stacking up too long with some of the other changes in this thread.
[Major/Master] Pain Response: Gain 10s of regeneration and remove 3 damaging conditions(bleed, burn, poison, torment, or confusion) when struck while your health is below 75%. (20s ICD) Condition damage now counts towards being “struck” while below 75% hp.
- Moved up from adept to master tier.
- Condition damage itself can now trigger this trait instead of only from being hit. This is important because this line specializes in evades which can possibly prolong the condition clear from this trait since you aren’t being hit. Someone could also condition bomb you while above 75% health then not attack you any more. The conditions would still tick over time well past the 75% threshold, but you wouldn’t get the cleanse from this trait.
- Still only removes 3 damaging conditions, but torment and confusion are added to the list of conditions that can possibly be removed by this trait.
[Major/Master] Swindler’s Equilibrium: Successfully evading an attack while wielding a sword or spear recharges steal by 3 seconds. (5s ICD)
- Currently reducing steal’s recharge by 1s with a 1s ICD, it is about impossible to achieve the best results as you cannot dodge nearly once per second consistently, nor would that be optimal as you would be dealing no damage. This should help achieve good results more realistically without promoting dodge spamming to get the most use out of this.
[Major/Master] Upper Hand: Regain 2 initiative when you successfully evade an attack. (5s ICD)
- Moved down from grand master to master tier.
- Increased initiative gained per successful evade from 1 to 2. ICD increased from 3s to 5s. This is a slight buff since it feels a bit weak currently(especially for being a gm trait), and it helps with the ICD problem similar to Swindler’s Equilibrium.
(edited by Raiden.1375)