Proposed Changes To Thief Changes Next Month

Proposed Changes To Thief Changes Next Month

in Thief

Posted by: Synesence.7546

Synesence.7546

Shadow Return on Sword. Renamed to Infiltrator’s return. No cast time should be added, it’s fine the way it is. Reduce the distance or the timer, but if we’re going to all play different builds, each build should have a way to break stuns consistently.

Critical Strikes 15 – Opportunist. Honestly, if you’re going to want us to stick in the fight, we’re going to need plenty of initiative. I’d rather get a 25% chance of gaining 1 initiative with a 1 second cooldown than a 50% every 5 seconds. CS is the essence of all thieves, please leave it as it is.

Critical Strikes VIII – Signet Use. Leave as it currently is, the CDs are long enough already, there’s no need to reduce the initiative gain for them any further. It’ll barely be noticeable when you’re gaining 1 initiative/sec.

Acrobatics III – Vigorous Recovery. Just leave it at 8s, honestly. I don’t see how we shouldn’t evade if we’re hated for stealthing.

Acrobatics IX – Quick Recovery. Fine, reduce the initiative, but give us something worthwhile, like removing a condition when you dodge with a CD of 10 seconds.

Trickery VII – Bountiful Theft. Reduced vigor duration from 15s to 10s. Remove a condition.

Signet Of Agility. Increase the conditions cured when activated by 1. This already has a 30-second cooldown, plus it’ll make us more useful in teams.

Steal. Please, for the love of god, make this a stun-breaker. It’s already on around 30-40 seconds, and we need it since Daggerstorm is made completely useless by Necromancers.

Shadow Assault. Reduce initiative use from 7 to 6. No skill should use more than 6 initiative, reduce the animation to two attacks if you have to.

Pistol Whip. Increase stun duration to .75s. It’s like Warrior’s Hundred Blades, but more risky and less damaging.

Double Shot. This replaces Vital Shot as the auto-attack when a pistol is equipped MH & OH, and allow both pistols to fire in succession per cast. I have two pistols, I should be able to utilize them both.

Stealth. I really think this needs a re-work. Stealthing in and out during battle doesn’t seem to be doing well, why not just put stealth on a 60-second cooldown during battle? It’ll be something that has to be planned carefully to use. If you want us to stop using stealth, give us a bit more condition-clearing and stun-breaking during battle, please. Just a weebit.