Proposed change to "Thieves Guild"

Proposed change to "Thieves Guild"

in Thief

Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Hello,

It’s no secret that this can be a useful utility, however its cast time, even when spec’d, is still huge. 144 seconds when traited for 30s of the NPC’s.

My proposition would be to make the base CD to 100s – 120s and have the NPC’s out for 20s.

This would make Thieves guild more viable/used with the smaller CD, but balance it with the lower NPC up time per cast.

They also synergize very well with utilities such as venoms.

Opinions are welcome as long as they are not kittenbaggery.

Thanks for reading,
Celestia

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

(edited by Bigpapasmurf.5623)

Proposed change to "Thieves Guild"

in Thief

Posted by: ErebusVindictus.6514

ErebusVindictus.6514

These seem totally viable changes, and would definitely improve Thieves’ Guild, but I still wouldn’t take it over Basi Venom or Impact Strike. IMO, it needs a total overhaul for it to compete with all the other elites. But this is definitely a step in the right direction, as 180 sec is way too long for something of its magnitude.

Have a Nice Day!

NA – Teef main – IGN Tensatsu
Kittenhunters are mean.
Warriors rock.

Proposed change to "Thieves Guild"

in Thief

Posted by: kash.9213

kash.9213

I would actually use it sometimes, I might have a favorite elite but not an only one. I can’t use it currently because after one use the cool down has to match up with the next fight my group or squad encounters. Either it will not be ready yet or it will have been too long since I had an opportunity to use it that it will be out of site out of mind.

Kash
NSP