[PvE]Black Powder Nerf
How much does this actually impact PvE?
Just looking at most mobs, they seem to either attack with at least 2 second intervals or do multi-hit attacks for which blind wasn’t that effective anyways. So personally, I don’t think it affects PvE much at all.
Are you going to drop BP from your rotations or will you keep using it?
For mobs, probably won’t stop using it for some of the more troublesome ones. Unless they have Frenzy or are bandits from Lornar’s Pass, they won’t attack often enough for the change to mess with anything.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
As 1 toon S/P Thief Beta player.
BP is OP in PVE. make me lazy to do anything else.
I actually want it to only have 80% chance to blind mobs.
That’s why I always charge in yolo champ. (and died of course XD)
How much does this actually impact PvE?
Just looking at most mobs, they seem to either attack with at least 2 second intervals or do multi-hit attacks for which blind wasn’t that effective anyways. So personally, I don’t think it affects PvE much at all.
Although I somewhat agree on their attack speed, you need to keep in mind the changes as a whole.
- it ticks every 2s
- blind lasts for 2s
This change will ensure that blind doesn’t stack duration. However, if blind is removed upon application, there’s that 2s window that we became vulnerable. In PvE, 2s to a large mob is enough time to instagib us.
BP is used as a safe refuge outside stealth while initiative and endurance are recharging. The extended duration of blind means nothing because it can be removed on missed hits. If the blind stays for the whole duration, similar to how GW1’s blind functions, then this is fine.
Are you going to drop BP from your rotations or will you keep using it?
Is there a better alternative? This is one of those things that Thieves just have to leave with the bad choices that ArenaNet makes, patch after patch.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Well, most PvE builds will have 2.6 seconds of blind per pulse because of the 30% extra condition duration that comes with the power trait.
I went and spent a few hours gathering attack times on mobs from Dry Top to Orr. Nothing I found, even risen enemies with frenzy, had an attack rate of below 2 seconds. Furthermore, it seems that enemies unlike players have cool downs on the end of their attacks instead of on cast. Ie if they cast a chain attack, they can’t just attack straight after. 2.09 seemed like a popular number amongst fast attacking mobs.
Regarding that 2 second vulnerability issue, I don’t think it’s a problem. If they removed their blind, it means they’ve attacked, which means it will be 2 seconds before they can attack again, by which BP would have reapplied blind, as the previous blind must have been applied before they attacked.
There only two situations which I can think of that’s going to make a difference:
1. In a chain attack, BP will make less of that chain miss.
2. To fully perma blind, you need to catch every enemy you want to blind in the initial blast, because there is now a 2 second window for a new enemy to jump in and hit you instead of 1.