[PvE] Devs, please bring the Assassin back !

[PvE] Devs, please bring the Assassin back !

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Posted by: NecronWraith.4278

NecronWraith.4278

Hello Everyone,
I’m a big Guild Wars fan since 2005 with the first one. My main was an Assassin and was so happy to play with my build. (Moebius strike, Death Blossom, Critical Agility, enchanted by a monk… * nostalgy *)
I miss my assassin so much, in Gw2 we have the thief.

Pros :
_ Good in Pvp thanks to some mecanics/combo and a high mobility (but nearly useless in PvE) => that’s the main reason why thief will probably be never up in PVE.
_ Great style, cool animations and dodge sound
_ Bow combo is great
_ Can use stealth for the team but very situational and more a support role…

Cons :
_ Low Hp (like Ele and Guardian) : -41% hp than a Warrior
_ Medium armor (like Engi and Ranger) : + 14% damage received from mobs /Warrior
_ Half the healing per second than a Warrior : between 170-280 hp/s, Warrior healing signet : passive 400hp/s
_ Lower damage per second than a Warrior : Warrior axe = 1764 + 5*Power in 3.6s, pistol whip (cool evade but can’t move) = 1062 + 3*Power, thief sword = 975 + 2.9*P in 2.52s => around -18% damage than Warrior (without crit, so the gap is bigger)
_ Revealed (3s) which drop down the single target damage of thief (dagger), no fun
_ Hard to get Fury, Thrill of the crime = 10s/30s => Warrior : Dual Strike = 6s per mob ! /12s, Signet of rage, for great justice, Battle Standard, Arcing Slice, Furious Rally (Discipline banner)…
_ Precision Signet : 90, where warrior have 180… Why ? (+ 4.3% critical chance)
_ No Banner. (+ 8.1% critical chance/+ 15% crit damage or + 170 Power or Battle Standard for fury/revive allies…)
_ Traits… Deadly arts not so deadly and low situational damage buffs. Warrior get + 15% damage and + 12% critical chance all the time, +10% axe crit damage, + 25% movement speed all the time, weapon swap 5s…
_ Condition removal is not as important in PVE than PVP, because those are fewer and Guardian’s shouts can often clean 2 condi. However, Warrior condi removals are more easy to use (Cleansing Ire) and could profit the team (shake it off = -1 or 2 condi for all the team /25s)

Please Devs, bring me back my Assassin The risk-reward thing is just not working for thief in PvE.

Thanks for reading, I still hope

[PvE] Devs, please bring the Assassin back !

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I couldn’t decide whether my dagger burst war/sin combo or my endure pain echo warrior was better. Nostalgia over, I don’t think this is the right forum for this.

[PvE] Devs, please bring the Assassin back !

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Posted by: Potato.7318

Potato.7318

I really like these points you’ve mentioned. Healing signet is getting nerfed though according to their last livestream and they maaaaay consider toning down the warrior’s dmg, but they will not make any changes to that any time soon. :/

[PvE] Devs, please bring the Assassin back !

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Posted by: BFMV.3198

BFMV.3198

100% I want the Assassin back. I loved it in Gw1 !

[PvE] Devs, please bring the Assassin back !

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Posted by: frans.8092

frans.8092

I 100% do not want the assassin back, I absolutely hated the stupid 1-2-3-2-3 chains.

[PvE] Devs, please bring the Assassin back !

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Posted by: Doggie.3184

Doggie.3184

I was an Assassin in GW1. I loved it. It was my favorite Class. I liked how it was different from Rogue-like classes in other games.

I liked how it had good defense and could leap/teleport into battle and just beat things to death. Just like Scorpion from Mortal Kombat: He didn’t need stealth- he teleported to your ** and uppercutted your face off. It was a rogue class that was brute force and strategy~ They were designed to be the crit-master with all weapons and could use all kinds of styles including Deadly Arts caster with Staff, they could use giant heavy 2Handed weapons like Scythes viably and they hit harder than Rangers with Longbows. They also tanked things like a martial artist with blocking and parrying, like a real man.

Death Blossom was a high damage AoE skill that didn’t need it to bleed to annihilate things and they looked good doing it because they didn’t run around in skirts. Even their condition style was better and more violent and powerful… didn’t need to wait till you bled out and just smacked you dead with signet of deadly corruption instead. Hell, even Assassin NPCs were badkittens roping down from the air and ambushing you.

They were way better than Thieves. Need our Ryu Hayabusa and Scorpion traits back.

I 100% do not want the assassin back, I absolutely hated the stupid 1-2-3-2-3 chains.

Those already exist but they condensed them into #1 and let them chain themselves. If you think about it they scattered Assassin’s chain style to all classes.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

[PvE] Devs, please bring the Assassin back !

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Posted by: frans.8092

frans.8092

I 100% do not want the assassin back, I absolutely hated the stupid 1-2-3-2-3 chains.

Those already exist but they condensed them into #1 and let them chain themselves. If you think about it they scattered Assassin’s chain style to all classes.

Yeah, I noticed that the first day, but the important thing is that I don’t have to mash the buttons like you had to on the GW1 assassin.

[PvE] Devs, please bring the Assassin back !

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Posted by: Prince.7198

Prince.7198

Backbreaker-A/W with bonettis was great, so much power, such dynamic playstyle, much awesomeness, wow!

[PvE] Devs, please bring the Assassin back !

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Posted by: NecronWraith.4278

NecronWraith.4278

I remember my A/El in Underworld too The scythe…

In Gw 2, I can’t reach the same feeling… I think it’s impossible considering the points I outlined.

[PvE] Devs, please bring the Assassin back !

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Posted by: Kaizer.7135

Kaizer.7135

Oh god yes, I’d love to have my Assassin back. Spamming knockdowns was so fun.

[PvE] Devs, please bring the Assassin back !

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Posted by: NecronWraith.4278

NecronWraith.4278

Entangling Asp, Falling Spider, Horns of the Ox, Iron Palm, …
Critical Eye and Critical Strike were good too contrary to the current Thief critical chance….

Do you think it’s impossible to up Thief to get back the fun for the PvE, due to PvP matters ?
Or Devs could maybe create skills versions for PvE/PvP ? They have already done that for some skills and Confusion.

But please, Why are Thief less efficient doing critical damage than Warrior ? It’s just not consistent…