(edited by Steinpilz.5078)
What stats are recommended for a hybrid build (dagger/pistol or dagger/dagger)?
With a hybrid build you always have to make compromises, but what is the minimum power/condition damage?
And in connection with this - what is the best rune for a hybrid build (in your opinion)?
Superior Rune of the Elementalist: Power and condition damage, but the last upgrade is useless since thief does neither burning nor chill.
Superior Rune of Hoelbrak/of the Pack/of Strength: All give power, might and might duration, might is a great damage boost for a hybrid build.
Hoelbrak has -20% incoming condition duration and the fury and swiftness buff of the Pack runes have a synergy with No Quarter and Expeditious Dodger.
Superior Rune of the Thief: Precision and condition damage.
Superior Rune of the Adventurer: Condition damage, power and 50% endurance when using a heal skill.
Superior Rune of the Afflicted: Condition damage and condition duration for bleeding and poison.
Superior Rune of the Krait: Condition damage and bleeding duration.
Superior Rune of the Nightmare: Condition damage + duration but the last upgrade is useless (in my opinion).
Superior Rune of the Aristocracy: Condition damage and might duration.
Superior Rune of Orr: Condition damage and poison duration + swiftness when struck below 20% of health.
Superior Rune of the Traveller: Boost for all stats +15% boon duration and 10% condition duration (and faster movement).
(edited by Steinpilz.5078)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.