PvE PP/SB Dungeon Build

PvE PP/SB Dungeon Build

in Thief

Posted by: Awe.8049

Awe.8049

Greetings, everyone!

I was wondering if anyone could point me out to a viable PvE/Dungeon ranged build, with P/P for single target DPS, Shortbow for AOE/ combo fields support and lots of utility for the party (Shadow Refuge should be a must).

Any thoughts?

PvE PP/SB Dungeon Build

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Its almost impossible due to slow initiative regeneration, because you would never have enough initiative to run both weapons.

It would be a lot better just to go ranger.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

PvE PP/SB Dungeon Build

in Thief

Posted by: Awe.8049

Awe.8049

Thanks for replying!

Well I’d mainly use the shortbow to clear the smaller minion waves and the P/P to focus down bosses. I wasn’t exactly planning on switching between the two often during a boss fight.

Any ideas?

PvE PP/SB Dungeon Build

in Thief

Posted by: Alpha.1308

Alpha.1308

uhm?
initiative regeneration is not any problem period,go 20 Acrobatics with 2initiative/10s gain,signet for 1initiative/10s gain,and Trickery 15 for +3 max and gain 3 on steal
you can Unload all day
the main issue with wishing for P/? to be viable at all is Pisol skill 1 being insanely subpar to EVERY other auto attack,Shortbow auto attack can get pretty ridiculous numbers with Fury,and Cluster Bomb is painful AND gives you massive amounts of Blast Finishers,you can heal allies with water fields,chaos armor (i love) with Ethereal fields,and everyones favorite 3 stacks of Might EACH cluster bomb in a fire field,just be sure to stand in the Field you want and spam beneath you,you will be able to activate it much quicker than waiting for the bomb to reach the target
so in regards to the actual question,though
it’s “viable”….to an extent
it’s still pretty gross because of Pistol auto attack,but i guess since you can keep Unloading you would still pump out a decent amount of damage,especially with blind utility on P5 and defiance reduction on P4,so long as you’re in a coordinated group,bosses would be missing out on alot of their powerful hits aswell
just don’t use condition damage
Power is the main thing here,for Cluster Bomb and Unload
Condition Damage would severely hamper the rest of your stats for subpar conditions
if there’s no fields,put down a SB4 skill and Cluster bomb in it for AoE weakness,but don’t rely on it for Poison,of course

EDIT: another big thing i use is Smoke Screen and Cluster Bomb,it really helps with stacking up stealth (so long as i’m out of range to get Revealed) if i go to resurrect somebody,this can also be done with P5: Blackpowder/Clusterbomb

(edited by Alpha.1308)

PvE PP/SB Dungeon Build

in Thief

Posted by: kirito.4138

kirito.4138

I play 0/30/0/25/15 PP/SB build and switch PP to SP for melee only places like Jade maw.

PP – single target and require mobility
SB – single target that is stationary
SB – trash clearing
SP – melee required area

I use smoke screen a lot whenever it is available. SoM+Caltrop is awesoem for dmg/regen/cripple. Shadow Refudge is a must to save you and your team in pinch moments, i never switch this utility out.

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

PvE PP/SB Dungeon Build

in Thief

Posted by: Bananaling.9673

Bananaling.9673

I run Glass cannon 303010 build with valk armor. no problem anywhere.. just use roll for init and traps.

Fightz [XSV][SBT]
“Welcome to the world of tomorrow”-Slicey Dicey
3K cnd 6K bs 8K hs 8K hs 8K hs