[PvE] d/d vs DD
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I’ve been thinking CnD needs a lower ini cost ever since the patch. Two reasons: 1st, the damage has been nerfed several times. Second, it would help /d in pvp since hitting a CnD is so critical, this would alleviate some of the pain of missing.
~snip~… i think its reasonable to lower CnD initiative cost from 6 to 4. what are your thoughts? too much? the wrong solution? i think its a good start
There are two scenarios;
1) If they removed self-inflicting Revealed from Thief’s skills, then no, it should stay at 6.
2) If they refuse to remove self-inflicting Revealed from Thief’s skills, then yes, I agree that CnD should have lower cost.
However, neither will happen because we’re talking about Thief here, not Warrior.
http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.