[PvE] d/d vs DD

[PvE] d/d vs DD

in Thief

Posted by: Goldenrevolver.4371

Goldenrevolver.4371

so we the upcoming changes to daredevil dagger/dagger seems outclassed by staff in damage and utility. with a lot of great damage mults in daredevil a thief with d/d taking daredevil would most likely lose trickery and as that its last resort to keeping up a good rotation. with the loss of the trait infusion of shadows with the spec patch and d/d mediocre-ness in pvp i think its reasonable to lower CnD initiative cost from 6 to 4. what are your thoughts? too much? the wrong solution? i think its a good start

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

[PvE] d/d vs DD

in Thief

Posted by: Dakarius.3284

Dakarius.3284

I’ve been thinking CnD needs a lower ini cost ever since the patch. Two reasons: 1st, the damage has been nerfed several times. Second, it would help /d in pvp since hitting a CnD is so critical, this would alleviate some of the pain of missing.

[PvE] d/d vs DD

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

~snip~… i think its reasonable to lower CnD initiative cost from 6 to 4. what are your thoughts? too much? the wrong solution? i think its a good start

There are two scenarios;
1) If they removed self-inflicting Revealed from Thief’s skills, then no, it should stay at 6.
2) If they refuse to remove self-inflicting Revealed from Thief’s skills, then yes, I agree that CnD should have lower cost.

However, neither will happen because we’re talking about Thief here, not Warrior.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.