So i started a new thief a little while ago and i just hit lvl 60, so i finally have access to all traits. Unfortunately i just cant find a build i’m comfortable with, so i’ve set out to make my own. I know i want to be D/D simply because i find the playstyle much more fun than S/P or P/D. Constantly flipping through the air and dodging around makes me feel so much more involved than just pressing 5 with S/P, and i’m not an amazing fan of any of the ranged option that thief has. I’ve settled on using SB as my secondary set, but i think it’d only see dungeon use.
my current idea for my build is a 25/0/30/0/15 condi build, but it should be able to deal some decent back stabs though might stacking. Also, just by changing the major traits i think it can become a potent venom support/condi with the short bow in dungeons.
D/D general:
http://gw2skills.net/editor/?fYEQNAoYVlcmCN3cy9E+5EB3Dji0k6fgs6MopNB-jwBB4MCik0CipQFRjtGsIasaGYaUER1eEFRrGA-e
The goal here is to just spread as much bleeding as possible, and to a limited extend poison through Steal and Spider Venom. Spider Venom can also be replaced by caltrops, changing the Deadly Arts Master trait to Dagger Training (IX) or Combined Training (X). The Trickery Trait could also be changed to Uncatchable (III) for a source of cripple and further bleeding as well. If Initiative became a problem, i could always forgo either option and take Infiltrator’s Signet. Steal would be used to heal, apply poison, and most importantly regain some initiative so that I can spam Death Blossom more.
The goal here would be to jsut support the team’s DPS via giving the party Venoms and healing, while disabling the enemy. Every time a venom was used, it would give the party 2 stacks of Might from Venomous Strength, Life Steal from Leeching Venoms, and of course the effect of the venom itself (do the venoms the party gets also gain my passives? i.e.: weakening when poisoned?) Meanwhile i’d just lay down Poison Clouds and cluster bombs to further apply bleeds and poisons.
Do you guys have any advice to improve this? This is pretty much all theory for me atm, as i’m not lvl 80 on my thief yet so i cant test it
How do D/D zerk builds work in thief PvE? i imagine that they are good at knocking down single targets, but the lack of AoE worries me. with my current build i’ve been able to consistently handle 4+ mobs for a good amount of time, and i feel like a zerk build would have trouble with anything more than 2.
Regarding Elite skills, which one should i use? With daggers i use Dagger Storm, but i have problems with it. To get the most damage out of it you need to pretty much stand on top of a large group of enemies, but that opens you up to a lot of melee damage, so i often just DB everything to death instead, rather than risk taking too much damage and dying. Thieves guild doesnt seem that amazing either…
(edited by SciChronic.3846)