~Glitch
PvP S/D Mobile Brawler
~Glitch
Strengths: +1 Fights. Decap points. Good at 1v1 vs some glassy builds (especially other thieves). Crazy amounts of mobility. Quick Stomp. Hard to pin down.
Not brawler.
Good build, bad description.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Maybe your right. Sorry about that. It can last for short amounts of time in team fights as long as you avoid aoe and get out when you know you need to. Cant argue with the mobile part tho
~Glitch
I’m using the same build but with signet of agility and vampire runes. It seems a solid build even if still up in the current meta
but they’re a lot stronger
than they will be next year!
Nice now i don’t have to upload a vid :P
Cheers!
PS at 7:22 you kill Sizer….is that the same Sizer?
~Glitch
(edited by Treeoflife.4031)
Nice now i don’t have to upload a vid :P
Cheers!
PS at 7:22 you kill Sizer….is that the same Sizer?
Yes, he is.
This build is superior to one he is using, at least in duels.
Edit: also the link to the topic I posted the vid
https://forum-en.gw2archive.eu/forum/professions/thief/Video-Unranked-season-Faeleth-S-D/first#post5728847
(edited by dDuff.3860)
Nice now i don’t have to upload a vid :P
Cheers!
PS at 7:22 you kill Sizer….is that the same Sizer?
Yes, he is.
This build is superior to one he is using, at least in duels.Edit: also the link to the topic I posted the vid
https://forum-en.gw2archive.eu/forum/professions/thief/Video-Unranked-season-Faeleth-S-D/first#post5728847
What’s the point of taking Roll for Initiative? I mean that skill is good but there’s maybe better options for s/d daredevil than a 60 sec breakstun, even if it gives back some initiative.
I’m trying to figure out why did you choose that skill over Others.
but they’re a lot stronger
than they will be next year!
@ Kolly
There are other skills that could mesh well with this build other than RFI. I’d also consider Infiltrator’s Signet, Signet of Agility, or maybe SR. There are a few reasons i prefer RFI. 1) It is a stun break. 2) If you evade an attack with RFI, (due to DD trait line) it will also heal a small amount. 3) It re-positions you … and since you are getting stunned you probably need a re-positioning anyways. 4) my favorite aspect is the amount of initiative it gives all at once. It allows you to go from potentially 0 initiative (which is not a place you want to find yourself) to having enough to set up a burst combo. Or enough to pop off 2 infiltrators arrows and get out of a bad situation. Yes its a 60 sec cd but based on the reasons above i still think its worth it. Also you have a total of 3 stun breaks with one on a 12 sec cd. honestly it comes down to personal preference.
~Glitch
@ Kolly
There are other skills that could mesh well with this build other than RFI. I’d also consider Infiltrator’s Signet, Signet of Agility, or maybe SR. There are a few reasons i prefer RFI. 1) It is a stun break. 2) If you evade an attack with RFI, (due to DD trait line) it will also heal a small amount. 3) It re-positions you … and since you are getting stunned you probably need a re-positioning anyways. 4) my favorite aspect is the amount of initiative it gives all at once. It allows you to go from potentially 0 initiative (which is not a place you want to find yourself) to having enough to set up a burst combo. Or enough to pop off 2 infiltrators arrows and get out of a bad situation. Yes its a 60 sec cd but based on the reasons above i still think its worth it. Also you have a total of 3 stun breaks with one on a 12 sec cd. honestly it comes down to personal preference.
This is exactly the reason to choose Channeled Vigor (CV) over Withdraw also.
You just outresource all fights you have with both pushing power and dodges+mini-heals and one heal/endurance bomb, while landing CC via block and Impact Strike.
This cc combines with #3 LS and CnD very well.
dont you find the staff almost exactly as s/d beside #2 skill but with more dmg ?
i love the s/d but staff seems to work better
dont you find the staff almost exactly as s/d beside #2 skill but with more dmg ?
i love the s/d but staff seems to work better
staff is not near even being effective.
While providing some decent damage output with Vaults, staff lacks of everything else.
For example S/D provide boon strip/mobility/stealth access/Soft+Hard CC/ranged damage.
D/P provides gap closer+softCC/interrupt on demand/blind field and leap finisher that comboing with blind field. Not taking into consideration that dagger attacks are fastest in the game (should I say they give biggest DPS?)
While staff gives some decent damage and burst, it lacks everything else, can be easily kiteable (even d/d acts better vs kite) and don’t give you any survivability tools. Even S/P while being easily kiteable still provides you more survivability and utility.
That’s why staff is no near to be any viable option (despite Caed’s stream, where he loses hard against any decent teams and stomping plebs)